Retired Petty Officer, 1st class Brandy Peck  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 93 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 5 (-1) 1 (-2)111351
Virtuous
 
Skills
Animals 0
Astrogation 1
Carouse 0
Drive (Wheel) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Flyer (Rotor) 1
Gun Combat (Archaic) 2
Jack-of-All-Trades 1
Mechanic 1
Melee (Striking) 1
Pilot 0
Profession (Worker) 0
Seafarer 0
Streetwise 1
Survival 1
Vacc Suit 4
CareerAssignmentTitleRankTerms
Scout Explorer Scout13
Drifter Barbarian 01
Navy Line/Crew Petty Officer, 1st class45
Scout Surveyor Scout12
Believer Holy Warrior Fighter11
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Margaretta McNab Enemy 0 2 0 1 Darmine (F/31)
Margaretta McNab belongs to an unusual cultural or religious group.
Queen Obrien Enemy 0 1 1 3 Tezcat (F/32)
Saul Carlson Ally 4 0 3 3 Darmine (M/50)
Brice Donaldson Rival 1 0 1 1 Darmine (M/70)
Brice Donaldson’s relationships have begun to affect the character.
Brooklyn Broderib Enemy 0 3 0 0 Geonee (F/20)
Nicholas Welter Contact 2 2 6 1 Darmine (M/71)
Sina Lane Ally 4 0 0 1 Darmine (F/59)
Vera French Ally 3 0 3 4 Darrian, Imperium (F/51)
Vera French gains in power.
Jon Newman Ally 2 0 0 0 Murrissi (M/89)
Janice Desmond Contact 2 1 1 0 Traltar (F/25)
Laura Frazier Contact 1 1 3 1 Darmine (F/20)
 
Term Age History
1 18 Became a Scout (Explorer).
1 22 Brandy Peck's scout ship is one of the first on the scene to rescue the survivors of a disaster but Brandy Peck fail to help. Gain an Enemy.
1 22 Psychologically damaged by Brandy Peck's time in the scouts.
2 22 Continued as Scout (Explorer).
2 25 Brandy Peck's scout ship is one of the first on the scene to rescue the survivors of a disaster but Brandy Peck fail to help. Gain an Enemy.
2 25 Psychologically damaged by Brandy Peck's time in the scouts.
2 26 Forced to continue current assignment.
2 26 Promoted to Scout (Explorer) rank 1 with the new title Scout.
3 26 Continued as Scout (Explorer).
3 27 Brandy Peck's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
4 30 Became a Drifter (Barbarian).
4 33 Drafted into Line/Crew
5 34 Became a Navy (Line/Crew) with the new title Crewman.
5 37 Commanding officer takes an interest in Brandy Peck's career.
6 38 Attempted to change assignments.
6 38 Failed to qualify for Flight (Navy).
6 38 Continued as Navy (Line/Crew).
6 42 A new romantic starts. Gain an Ally.
6 42 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
7 42 Continued as Navy (Line/Crew).
7 46 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
7 46 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
8 46 Continued as Navy (Line/Crew).
8 50 A romantic relationship ends badly. Gain a Rival or Enemy.
8 50 Forced to continue current assignment
8 50 Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class.
9 50 Continued as Navy (Line/Crew).
9 51 Victim of a crime
9 54 Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class.
10 54 Voluntarily left Line/Crew
10 54 Switched to Scout (Surveyor) with the new title Scout and previous rank.
10 55 Brandy Peck's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
11 58 Continued as Scout (Surveyor).
11 61 Psychologically damaged by Brandy Peck's time in the scouts.
12 61 Aging Crisis. Owe 10,000 for medical bills.
12 61 Retired at age 61.
12 61 Became a Believer (Holy Warrior) with the new title Hopeful.
12 63 Brandy Peck is sent to a new community or parish to preach The Word among the poor.
12 65 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
13 65 Aging Crisis. Owe 20,000 for medical bills.
13 65 Voluntarily left Holy Warrior
13 65 Retired.
13 68 Betrayal. Convert an Ally into a Rival or Enemy.
14 69 Aging Crisis. Owe 60,000 for medical bills.
14 72 Betrayal. Convert an Ally into a Rival or Enemy.
15 73 Aging Crisis. Owe 30,000 for medical bills.
15 76 A new romantic starts. Gain an Ally.
16 77 Aging Crisis. Owe 20,000 for medical bills.
16 81 Moved to a new world.
17 81 Aging Crisis. Owe 10,000 for medical bills.
17 82 A new romantic starts. Gain an Ally.
18 85 Aging Crisis. Owe 60,000 for medical bills.
18 88 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
19 89 Aging Crisis. Owe 50,000 for medical bills.
19 91 Gained a contact.
20 93 Aging Crisis. Owe 20,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙