Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Brandy Peck's scout ship is one of the first on the scene to rescue the survivors of a disaster but Brandy Peck fail to help. Gain an Enemy. |
1 |
22 |
Psychologically damaged by Brandy Peck's time in the scouts. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Brandy Peck's scout ship is one of the first on the scene to rescue the survivors of a disaster but Brandy Peck fail to help. Gain an Enemy. |
2 |
25 |
Psychologically damaged by Brandy Peck's time in the scouts. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
27 |
Brandy Peck's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
33 |
Drafted into Line/Crew |
5 |
34 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
37 |
Commanding officer takes an interest in Brandy Peck's career. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Flight (Navy). |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
42 |
A new romantic starts. Gain an Ally. |
6 |
42 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
46 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
8 |
46 |
Continued as Navy (Line/Crew). |
8 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
50 |
Forced to continue current assignment |
8 |
50 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
9 |
50 |
Continued as Navy (Line/Crew). |
9 |
51 |
Victim of a crime |
9 |
54 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
10 |
54 |
Voluntarily left Line/Crew |
10 |
54 |
Switched to Scout (Surveyor) with the new title Scout and previous rank. |
10 |
55 |
Brandy Peck's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
11 |
58 |
Continued as Scout (Surveyor). |
11 |
61 |
Psychologically damaged by Brandy Peck's time in the scouts. |
12 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
63 |
Brandy Peck is sent to a new community or parish to preach The Word among the poor. |
12 |
65 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
Voluntarily left Holy Warrior |
13 |
65 |
Retired. |
13 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
76 |
A new romantic starts. Gain an Ally. |
16 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
81 |
Moved to a new world. |
17 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
82 |
A new romantic starts. Gain an Ally. |
18 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
88 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
89 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
91 |
Gained a contact. |
20 |
93 |
Aging Crisis. Owe 20,000 for medical bills. |