Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Camilla Jemmy's business expands, Camilla Jemmy's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
3 |
26 |
Became a Rogue (Enforcer). |
3 |
30 |
Good fortune |
3 |
30 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
34 |
Arrested and charged. |
4 |
34 |
Hired a lawyer to beat the charges. |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
38 |
A police detective or rival criminal forces Camilla Jemmy to flee and vows to hunt Camilla Jemmy down. Gain an Enemy. |
6 |
38 |
Became a Noble (Administrator) with the new title Assistant. |
6 |
41 |
A family scandal forces Camilla Jemmy out of Camilla Jemmy's position. |
7 |
41 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Army (Infantry) with the new title Private. |
7 |
43 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
7 |
43 |
Gain rebels as Enemy |
7 |
45 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
8 |
45 |
Continued as Army (Infantry). |
8 |
49 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
8 |
49 |
Gain rebels as Enemy |
9 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
53 |
Camilla Jemmy aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
53 |
Retired. |
10 |
54 |
Gained a contact. |
11 |
58 |
Victim of a crime. |
12 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Find an Alien Artifact. |
15 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
76 |
Good fortune. |
16 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
83 |
Good fortune. |
18 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
88 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
91 |
Gained a contact. |
20 |
93 |
Aging Crisis. Owe 40,000 for medical bills. |