Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
23 |
Assigned to a black ops mission. |
2 |
26 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Marine (Marine Support). |
3 |
27 |
A mission goes disastrously wrong due to Daidner's commander’s error or incompetence, but Daidner survive. |
3 |
27 |
Cover for the commander and gain an Ally. |
3 |
30 |
Promoted to Marine (Marine Support) rank 2 with the new title Corporal. |
4 |
30 |
Continued as Marine (Marine Support). |
4 |
34 |
On the front lines of a planetary assault and occupation. |
4 |
34 |
Promoted to Marine (Marine Support) rank 3 with the new title Lance Sergeant. |
5 |
34 |
Continued as Marine (Marine Support). |
5 |
36 |
Good fortune |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Worker (Citizen). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
A sudden war destroys Daidner's trade routes and contacts, forcing Daidner to flee that region of space. |
8 |
48 |
Gain rebels as Enemy |
9 |
48 |
Became a Drifter (Barbarian). |
9 |
51 |
Daidner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
51 |
Became a Citizen (Colonist). |
10 |
52 |
Hard times caused by a lack of interstellar trade costs Daidner Daidner's job. |
11 |
52 |
Switched to Drifter (Wanderer). |
11 |
53 |
Attacked by enemies that Daidner easily defeat. |
11 |
53 |
Gain Enemy if Daidner don't already have one. |
12 |
56 |
Continued as Drifter (Wanderer). |
12 |
57 |
Find valuable salvage. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Voluntarily left Wanderer |
13 |
60 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
64 |
Daidner faith enjoys an explosion of popularity largely thanks to Daidner's efforts. |
13 |
64 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Continued as Believer (Mainstream Believer). |
14 |
65 |
Daidner secretly provide religious rites for a dying leader or noble, although they do not share Daidner's faith. Gain an Ally in the family and a Rival who disagrees with Daidner's choice. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
Continued as Believer (Mainstream Believer). |
15 |
70 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
Continued as Believer (Mainstream Believer). |
16 |
76 |
Moved to a new world. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
76 |
Continued as Believer (Mainstream Believer). |
17 |
79 |
Daidner faith enjoys an explosion of popularity largely thanks to Daidner's efforts. |
17 |
79 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
17 |
80 |
Promoted to Believer (Mainstream Believer) rank 3 with the new title Priest. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
80 |
Continued as Believer (Mainstream Believer). |
18 |
82 |
Daidner retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
18 |
84 |
Forced to muster out. |
19 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
84 |
Retired. |
19 |
86 |
Good fortune. |
20 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
89 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
92 |
Aging Crisis. Owe 50,000 for medical bills. |