Retired Marine Dixie Johnson  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 93 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 6 (0) 4 (-1)111264
Indecisive, Bright, Inefficient
 
Skills
Athletics 0
Drive 0
Electronics (Computers) 1
Gun Combat (Energy) 1
Heavy Weapons 0
Language (Trokh (Aslan)) 1
Mechanic 0
Medic 0
Profession (Sports/Atmosphere Surfing) 1
Recon 1
Science (Life Sciences/Genetics) 1
Science (Social Sciences/Sophontology) 1
Stealth 1
Survival 1
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine01
Drifter Scavenger 13
Scout Courier 02
Citizen Worker 02
Entertainer Journalist 01
Drifter Wanderer 03
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Angus Sim Enemy 0 2 0 2 Kargol (M/33)
Lexie Fullmore Contact 0 0 5 3 Zaris (F/73)
Reese Fitget Ally 0 1 1 0 Kargol (M/34)
Relationship soured.
Allan Costigan Ally 3 0 5 4 Kargol (M/31)
Allan Costigan gains in power and influence.
 
Term Age History
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 22 Dixie Johnson is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
2 22 Failed to qualify for Intelligence (Agent).
2 22 Became a Drifter (Scavenger).
2 24 Attacked by enemies and injured.
2 24 Lightly injured, no permanent damage. Fully recovered.
2 24 Gain Enemy if Dixie Johnson don't already have one.
2 26 Promoted to Drifter (Scavenger) rank 1.
3 26 Continued as Drifter (Scavenger).
3 27 Survived a risky adventure but gained nothing.
4 30 Continued as Drifter (Scavenger).
4 32 Dixie Johnson do not know what happened to Dixie Johnson. There is a gap in Dixie Johnson's memory.
5 32 Became a Scout (Courier).
5 36 A romantic relationship ends badly. Gain a Rival or Enemy.
6 36 Continued as Scout (Courier).
6 40 Nearly killed. Fully recovered. Owe 15,000 for medical bills.
7 40 Became a Citizen (Worker).
7 41 Dixie Johnson gain experience in a technical field as a computer operator or surveyor.
8 44 Continued as Citizen (Worker).
8 45 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
9 45 Became a Entertainer (Journalist).
9 47 Lost eye or limb. Owe 5,000 for medical bills.
10 47 Switched to Drifter (Wanderer).
10 50 Suffer from a life-threatening illness.
11 51 Aging Crisis. Owe 50,000 for medical bills.
11 51 Retired at age 51.
11 51 Continued as Drifter (Wanderer).
11 55 Spend time with an alien race. Gain a contact.
12 55 Aging Crisis. Owe 10,000 for medical bills.
12 55 Continued as Drifter (Wanderer).
12 58 Scarred. Fully recovered. Owe 5,000 for medical bills.
13 58 Aging Crisis. Owe 20,000 for medical bills.
13 58 Retired.
13 59 Birth or Death involving a family member or close friend.
14 62 Aging Crisis. Owe 10,000 for medical bills.
14 64 Gained a contact.
15 66 Aging Crisis. Owe 50,000 for medical bills.
15 67 Moved to a new world.
16 70 Aging Crisis. Owe 60,000 for medical bills.
16 74 Betrayal. Convert an Ally into a Rival or Enemy.
17 74 Aging Crisis. Owe 10,000 for medical bills.
17 78 A new romantic starts. Gain an Ally.
18 78 Aging Crisis. Owe 50,000 for medical bills.
18 82 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
19 82 Aging Crisis. Owe 50,000 for medical bills.
19 86 Birth or Death involving a family member or close friend.
20 86 Aging Crisis. Owe 30,000 for medical bills.
20 88 A romantic relationship ends badly. Gain a Rival or Enemy.
21 90 Aging Crisis. Owe 40,000 for medical bills.
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