Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
22 |
Dixie Johnson is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
24 |
Gain Enemy if Dixie Johnson don't already have one. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Survived a risky adventure but gained nothing. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Dixie Johnson do not know what happened to Dixie Johnson. There is a gap in Dixie Johnson's memory. |
5 |
32 |
Became a Scout (Courier). |
5 |
36 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
36 |
Continued as Scout (Courier). |
6 |
40 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
7 |
40 |
Became a Citizen (Worker). |
7 |
41 |
Dixie Johnson gain experience in a technical field as a computer operator or surveyor. |
8 |
44 |
Continued as Citizen (Worker). |
8 |
45 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
9 |
45 |
Became a Entertainer (Journalist). |
9 |
47 |
Lost eye or limb. Owe 5,000 for medical bills. |
10 |
47 |
Switched to Drifter (Wanderer). |
10 |
50 |
Suffer from a life-threatening illness. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Drifter (Wanderer). |
11 |
55 |
Spend time with an alien race. Gain a contact. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Continued as Drifter (Wanderer). |
12 |
58 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
58 |
Retired. |
13 |
59 |
Birth or Death involving a family member or close friend. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Gained a contact. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
Moved to a new world. |
16 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
A new romantic starts. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
86 |
Birth or Death involving a family member or close friend. |
20 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
88 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
90 |
Aging Crisis. Owe 40,000 for medical bills. |