Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Commissioned in Navy (Flight) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Continued as Navy (Flight). |
3 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
30 |
Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant. |
4 |
30 |
Voluntarily left Flight |
4 |
30 |
Became a Drifter (Wanderer). |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Betrayed by a friend. One of Eliza Shaw's Contacts or Allies betrays Eliza Shaw, ending Eliza Shaw's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
37 |
Failed to qualify for Performer (Entertainer). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Army (Infantry) with the new title Private. |
6 |
41 |
Surrounded and outnumbered by the enemy, Eliza Shaw hold out until relief arrives. |
6 |
41 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
7 |
41 |
Continued as Army (Infantry). |
7 |
42 |
Surrounded and outnumbered by the enemy, Eliza Shaw hold out until relief arrives. |
7 |
45 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
8 |
45 |
Attempted to change assignments. |
8 |
45 |
Failed to qualify for Army Support (Army). |
8 |
45 |
Continued as Army (Infantry). |
8 |
48 |
Moved to a new world. |
9 |
49 |
Attempted to change assignments. |
9 |
49 |
Failed to qualify for Cavalry (Army). |
9 |
49 |
Continued as Army (Infantry). |
9 |
51 |
Injured. Fully recovered. |
10 |
51 |
Became a Scout (Surveyor). |
10 |
52 |
Eliza Shaw's ship is damaged, and Eliza Shaw have to hitch-hike Eliza Shaw's way back across the stars to the nearest scout base. |
10 |
52 |
Gain 2 Contacts. Gain 1 Enemies. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
55 |
Good fortune. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Moved to a new world. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
81 |
Gained a contact. |
19 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
86 |
Birth or Death involving a family member or close friend. |
20 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
92 |
Encounter a Psionic institute. |
20 |
92 |
Tested for psionic powers |
21 |
92 |
Aging Crisis. Owe 10,000 for medical bills. |