Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
26 |
Failed to qualify for Surveyor (Scout). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Explorer). |
3 |
30 |
Essie Sweet's ship is damaged, and Essie Sweet have to hitch-hike Essie Sweet's way back across the stars to the nearest scout base. |
3 |
30 |
Gain 1 Contacts. Gain 3 Enemies. |
4 |
30 |
Failed to qualify for Corporate Agent (Agent). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Essie Sweet do not know what happened to Essie Sweet. There is a gap in Essie Sweet's memory. |
6 |
38 |
Became a Merchant (Free Trader). |
6 |
39 |
A sudden war destroys Essie Sweet's trade routes and contacts, forcing Essie Sweet to flee that region of space. |
6 |
39 |
Gain rebels as Enemy |
7 |
39 |
Switched to Scout (Courier) with previous rank. |
7 |
41 |
When dealing with an alien race, Essie Sweet botch an opportunity to gather extra intelligence about them. |
7 |
41 |
Psychologically damaged by Essie Sweet's time in the scouts. |
8 |
43 |
Continued as Scout (Courier). |
8 |
47 |
When dealing with an alien race, Essie Sweet have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
9 |
47 |
Continued as Scout (Courier). |
9 |
48 |
Psychologically damaged by Essie Sweet's time in the scouts. |
10 |
48 |
Switched to Drifter (Wanderer). |
10 |
52 |
Forced to continue current assignment. |
10 |
52 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Drifter (Wanderer). |
11 |
55 |
Attacked by enemies that Essie Sweet easily defeat. |
11 |
55 |
Gain Enemy if Essie Sweet don't already have one. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Continued as Drifter (Wanderer). |
12 |
60 |
Victim of a crime |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Voluntarily left Wanderer |
13 |
60 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
64 |
Essie Sweet is chosen to represent Essie Sweet's faith in a vid show or other highly public forum. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Continued as Believer (Mainstream Believer). |
14 |
67 |
Essie Sweet refused an offer of inducements to betray Essie Sweet's faith. Gain 2 enemies. |
14 |
68 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
Continued as Believer (Mainstream Believer). |
15 |
71 |
Essie Sweet aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
71 |
Retired. |
16 |
75 |
A new romantic starts. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
Moved to a new world. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
80 |
Good fortune. |
19 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
85 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
90 |
A new romantic starts. Gain an Ally. |
21 |
91 |
Aging Crisis. Owe 30,000 for medical bills. |