Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Psychologically damaged by Fairy Knight's time in the scouts. |
2 |
19 |
Became a Citizen (Worker). |
2 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
23 |
Voluntarily left Worker |
3 |
23 |
Became a Merchant (Broker). |
3 |
26 |
A sudden war destroys Fairy Knight's trade routes and contacts, forcing Fairy Knight to flee that region of space. |
3 |
26 |
Gain rebels as Enemy |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
27 |
Attacked by enemies and injured. |
4 |
27 |
Injured. |
4 |
27 |
Gain Enemy if Fairy Knight don't already have one. |
4 |
30 |
Forced to continue current assignment. |
4 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
34 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
38 |
Find valuable salvage. |
6 |
38 |
Forced to continue current assignment. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 3. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
42 |
Promoted to Drifter (Wanderer) rank 4. |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
44 |
Betrayed by a friend. One of Fairy Knight's Contacts or Allies betrays Fairy Knight, ending Fairy Knight's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
44 |
Failed to qualify for Broker (Merchant). |
9 |
44 |
Switched to Drifter (Scavenger). |
9 |
47 |
Nearly killed. Owe 15,000 for medical bills. |
10 |
47 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
49 |
Fairy Knight come into conflict with a splinter group Fairy Knight's own religion which maintains Fairy Knight's version is the wrong one. Gain 3 Rivals. |
11 |
49 |
Returned to Drifter (Wanderer). |
11 |
51 |
Scarred. Owe 1,250 for medical bills. |
12 |
51 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
12 |
53 |
Opponents of Fairy Knight's belief system ambush Fairy Knight. |
12 |
53 |
Nearly killed. Owe 25,000 for medical bills. |
13 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
53 |
Retired at age 53. |
13 |
53 |
Retired. |
13 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
61 |
Gained a contact. |
15 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
65 |
Moved to a new world. |
16 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
68 |
Moved to a new world. |
17 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
71 |
A new romantic starts. Gain an Ally. |
18 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
77 |
Moved to a new world. |
19 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
78 |
Find Ancient Technology. |
20 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
85 |
Moved to a new world. |
21 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |
21 |
86 |
Good fortune. |
22 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |
22 |
91 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
23 |
93 |
Aging Crisis. Owe 30,000 for medical bills. |