Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
22 |
Became a Scholar (Physician). |
2 |
23 |
Caught cheating in some fashion, advancing Garnet Hudson's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
2 |
23 |
A disaster or war strikes. |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
23 |
The planetary government interferes with Garnet Hudson's research for political or religious reasons. Garnet Hudson continue working secretely. |
2 |
23 |
Gain an Enemy |
3 |
26 |
Voluntarily left Physician |
3 |
26 |
Failed to qualify for Worker (Citizen). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
28 |
Spend time with an alien race. Gain a contact. |
4 |
30 |
Voluntarily left Wanderer |
4 |
30 |
Failed to qualify for Artist (Entertainer). |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Find an Alien Artifact. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Garnet Hudson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
Garnet Hudson refuse to secretly provide religious rites for a dying leader or noble, because they do not share Garnet Hudson's faith. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
44 |
Garnet Hudson is caught in the periphery of a scandal. |
7 |
44 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
8 |
46 |
Continued as Believer (Missionary/Humanitarian). |
8 |
48 |
Garnet Hudson come into conflict with a splinter group Garnet Hudson's own religion which maintains Garnet Hudson's version is the wrong one. Gain 2 Rivals. |
9 |
48 |
Failed to qualify for Free Trader (Merchant). |
9 |
48 |
Switched to Drifter (Scavenger). |
9 |
49 |
Attempted a risky adventure and was wildly successful. |
10 |
52 |
Continued as Drifter (Scavenger). |
10 |
54 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Returned to Believer (Missionary/Humanitarian). |
11 |
55 |
Garnet Hudson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
Retired. |
12 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Gained a contact. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Moved to a new world. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Gained a contact. |
18 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
82 |
Good fortune. |
19 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
85 |
A new romantic starts. Gain an Ally. |
20 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
89 |
Moved to a new world. |
21 |
91 |
Aging Crisis. Owe 10,000 for medical bills. |