Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Psychologically damaged by Genie Jenkins's time in the scouts. |
3 |
26 |
Failed to qualify for Scientist (Scholar). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Attacked by enemies that Genie Jenkins easily defeat. |
3 |
30 |
Gain Enemy if Genie Jenkins don't already have one. |
4 |
30 |
Continued as Drifter (Wanderer). |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
Genie Jenkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
36 |
Switched to Drifter (Scavenger). |
6 |
39 |
Find Ancient Technology. |
6 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
44 |
Find valuable salvage. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
47 |
Betrayed by a friend. One of Genie Jenkins's Contacts or Allies betrays Genie Jenkins, ending Genie Jenkins's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
51 |
Genie Jenkins come into conflict with a splinter group Genie Jenkins's own religion which maintains Genie Jenkins's version is the wrong one. Gain 2 Rivals. |
10 |
51 |
Became a Citizen (Colonist). |
10 |
53 |
A revolution, attack or other unusual event throws Genie Jenkins's life into chaos, forcing Genie Jenkins to leave the planet. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Victim of a crime. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
69 |
Birth or Death involving a family member or close friend. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Gained a contact. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
77 |
Gained a contact. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
Good fortune. |
18 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
83 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
87 |
Good fortune. |
20 |
89 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
91 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
93 |
Aging Crisis. Owe 10,000 for medical bills. |