Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Moved to a new world. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Failed to qualify for Enforcer (Rogue). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
25 |
Betrayed by a friend. One of Glenn Sims's Contacts or Allies betrays Glenn Sims, ending Glenn Sims's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
29 |
Attempt at commissioned failed. |
4 |
29 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
5 |
29 |
Attempted to change assignments. |
5 |
29 |
Failed to qualify for Marine Support (Marine). |
5 |
29 |
Continued as Marine (Ground Assault). |
5 |
31 |
Glenn Sims is ordered to take part in a black ops mission that goes against Glenn Sims's conscience. Gain the lone survivor as an Enemy. |
6 |
31 |
Became a Citizen (Worker). |
6 |
32 |
Advanced training in a specialist field. |
6 |
35 |
Promoted to Citizen (Worker) rank 1. |
7 |
35 |
Continued as Citizen (Worker). |
7 |
37 |
Spent time maintaining and using heavy vehicles. |
8 |
39 |
Continued as Citizen (Worker). |
8 |
42 |
Glenn Sims learn something Glenn Sims should not have – a corporate secret, a political scandal – which Glenn Sims can profit from illegally. |
8 |
43 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
9 |
43 |
Continued as Citizen (Worker). |
9 |
45 |
Glenn Sims's business expands, Glenn Sims's corporation grows, or the colony thrives. |
9 |
47 |
Promoted to Citizen (Worker) rank 3. |
10 |
47 |
Continued as Citizen (Worker). |
10 |
48 |
Glenn Sims's business expands, Glenn Sims's corporation grows, or the colony thrives. |
10 |
51 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
11 |
51 |
Continued as Citizen (Worker). |
11 |
55 |
Glenn Sims is rewarded for Glenn Sims's diligence or cunning. |
11 |
55 |
Promoted to Citizen (Worker) rank 5. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Continued as Citizen (Worker). |
12 |
58 |
A revolution, attack or other unusual event throws Glenn Sims's life into chaos, forcing Glenn Sims to leave the planet. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
58 |
Retired. |
13 |
61 |
A new romantic starts. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
A new romantic starts. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
80 |
Gained a contact. |
19 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
85 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
90 |
Lightly injured, no permanent damage. Fully recovered. |
21 |
90 |
Aging Crisis. Owe 60,000 for medical bills. |