Retired Craftsman Glenn Sims  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 93 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 8 (0) 5 (-1)111285
Good communicator, Almond-shaped eyes
 
Skills
Athletics 0
Broker 0
Carouse 2
Deception 1
Drive (Wheel) 1
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Mechanic 1
Medic 1
Melee (Blade) 1
Melee (Fencing) 1
Persuade 1
Profession (Spacer/Belter) 1
Profession (Worker/Metalworking) 1
Profession (Sports/Motorsports) 1
Steward 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman02
Drifter Wanderer 01
Marine Ground Assault Lance Corporal12
Citizen Worker Craftsman57
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Diane Wells Ally 3 0 0 3 Humaniti (F/21)
Larkin Flores Enemy 0 1 3 1 Darrian, Imperium (M/75)
Carson Lamb Ally 1 0 6 0 Luriani (M/45)
Maggie Graves Ally 3 0 4 4 Kargol (F/33)
Cameron Keating Contact 3 0 3 1 Luriani (M/78)
Cameron Keating gained influence with the character’s assistance.
Cameron Keating is actually an organisation such as a political movement or modest sized business.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 Moved to a new world.
2 22 Continued as Merchant (Merchant Marine).
2 24 Lightly injured, no permanent damage. Fully recovered.
3 24 Failed to qualify for Enforcer (Rogue).
3 24 Became a Drifter (Wanderer).
3 25 Betrayed by a friend. One of Glenn Sims's Contacts or Allies betrays Glenn Sims, ending Glenn Sims's career. That Contact or Ally becomes a Rival or Enemy.
4 25 Became a Marine (Ground Assault) with the new title Marine.
4 29 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4 29 Attempt at commissioned failed.
4 29 Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal.
5 29 Attempted to change assignments.
5 29 Failed to qualify for Marine Support (Marine).
5 29 Continued as Marine (Ground Assault).
5 31 Glenn Sims is ordered to take part in a black ops mission that goes against Glenn Sims's conscience. Gain the lone survivor as an Enemy.
6 31 Became a Citizen (Worker).
6 32 Advanced training in a specialist field.
6 35 Promoted to Citizen (Worker) rank 1.
7 35 Continued as Citizen (Worker).
7 37 Spent time maintaining and using heavy vehicles.
8 39 Continued as Citizen (Worker).
8 42 Glenn Sims learn something Glenn Sims should not have – a corporate secret, a political scandal – which Glenn Sims can profit from illegally.
8 43 Promoted to Citizen (Worker) rank 2 with the new title Technician.
9 43 Continued as Citizen (Worker).
9 45 Glenn Sims's business expands, Glenn Sims's corporation grows, or the colony thrives.
9 47 Promoted to Citizen (Worker) rank 3.
10 47 Continued as Citizen (Worker).
10 48 Glenn Sims's business expands, Glenn Sims's corporation grows, or the colony thrives.
10 51 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
11 51 Continued as Citizen (Worker).
11 55 Glenn Sims is rewarded for Glenn Sims's diligence or cunning.
11 55 Promoted to Citizen (Worker) rank 5.
12 55 Aging Crisis. Owe 60,000 for medical bills.
12 55 Retired at age 55.
12 55 Continued as Citizen (Worker).
12 58 A revolution, attack or other unusual event throws Glenn Sims's life into chaos, forcing Glenn Sims to leave the planet.
13 58 Aging Crisis. Owe 40,000 for medical bills.
13 58 Retired.
13 61 A new romantic starts. Gain an Ally.
14 62 Aging Crisis. Owe 30,000 for medical bills.
14 65 A new romantic starts. Gain an Ally.
15 66 Aging Crisis. Owe 50,000 for medical bills.
15 68 Betrayal. Convert an Ally into a Rival or Enemy.
16 70 Aging Crisis. Owe 50,000 for medical bills.
16 73 Betrayal. Convert an Ally into a Rival or Enemy.
17 74 Aging Crisis. Owe 40,000 for medical bills.
17 75 Betrayal. Convert an Ally into a Rival or Enemy.
18 78 Aging Crisis. Owe 20,000 for medical bills.
18 80 Gained a contact.
19 82 Aging Crisis. Owe 30,000 for medical bills.
19 85 A romantic relationship ends badly. Gain a Rival or Enemy.
20 86 Aging Crisis. Owe 30,000 for medical bills.
20 90 Lightly injured, no permanent damage. Fully recovered.
21 90 Aging Crisis. Owe 60,000 for medical bills.
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