Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Perform an exemplary service for the scouts. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
23 |
Perform an exemplary service for the scouts. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
28 |
Spend several years jumping from world to world in Grayce Skidd's scout ship. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
33 |
Grayce Skidd's scout ship is one of the first on the scene to rescue the survivors of a disaster but Grayce Skidd fail to help. Gain an Enemy. |
4 |
33 |
Scarred. Owe 5,000 for medical bills. |
4 |
34 |
Promoted to Scout (Explorer) rank 2. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
37 |
Nearly killed. Owe 12,500 for medical bills. |
6 |
37 |
Became a Agent (Corporate Agent). |
6 |
40 |
Gained a contact. |
6 |
41 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
41 |
Continued as Agent (Corporate Agent). |
7 |
45 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
45 |
Became a Scholar (Scientist). |
8 |
47 |
Win a prestigious prize for Grayce Skidd's work. |
9 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Continued as Scholar (Scientist). |
9 |
52 |
Entangled in a bureaucratic or legal morass that distracts Grayce Skidd from Grayce Skidd's work. |
10 |
53 |
Voluntarily left Scientist |
10 |
53 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
55 |
Moved to a new world. |
10 |
57 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
57 |
Continued as Believer (Missionary/Humanitarian). |
11 |
60 |
Grayce Skidd is sent to a new community or parish to preach The Word among the poor. |
12 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
61 |
Voluntarily left Missionary/Humanitarian |
12 |
61 |
Retired. |
12 |
64 |
Good fortune. |
13 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
71 |
A new romantic starts. Gain an Ally. |
15 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
77 |
Moved to a new world. |
16 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
81 |
Moved to a new world. |
17 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
87 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
89 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
92 |
Good fortune. |
20 |
93 |
Aging Crisis. Owe 60,000 for medical bills. |