Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Abuse Harper McKee's position for profit. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
28 |
Vessel participates in a diplomatic mission. |
3 |
28 |
Gain a contact. |
3 |
30 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
37 |
Harper McKee join a gambling circle on board. |
5 |
38 |
Promoted to Navy (Line/Crew) officer rank 5 with the new title Captain. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Navy (Engineer/Gunner) with previous rank. |
6 |
42 |
Harper McKee is blamed for an accident that causes the death of several crew members. Harper McKee's guilt drives Harper McKee to excel. |
7 |
42 |
Failed to qualify for Artist (Entertainer). |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
46 |
Betrayed by a friend. One of Harper McKee's Contacts or Allies betrays Harper McKee, ending Harper McKee's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
46 |
Became a Citizen (Corporate). |
8 |
50 |
Advanced training in a specialist field. |
8 |
50 |
Promoted to Citizen (Corporate) rank 1. |
9 |
50 |
Continued as Citizen (Corporate). |
9 |
52 |
Harper McKee learn something Harper McKee should not have – a corporate secret, a political scandal – which Harper McKee can profit from illegally. |
9 |
54 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
10 |
54 |
Continued as Citizen (Corporate). |
10 |
55 |
Harper McKee is rewarded for Harper McKee's diligence or cunning. |
10 |
58 |
Promoted to Citizen (Corporate) rank 3. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Voluntarily left Corporate |
11 |
58 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
62 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
62 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Continued as Believer (Holy Warrior). |
12 |
65 |
Harper McKee come into conflict with a splinter group Harper McKee's own religion which maintains Harper McKee's version is the wrong one. Gain 2 Rivals. |
13 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
Retired. |
13 |
69 |
Gained a contact. |
14 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
Gained a contact. |
15 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
74 |
Moved to a new world. |
16 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
78 |
Gained a contact. |
17 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
83 |
A new romantic starts. Gain an Ally. |
18 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
88 |
Gained a contact. |
19 |
89 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
92 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
93 |
Aging Crisis. Owe 30,000 for medical bills. |