Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
28 |
Left the colonies. |
2 |
28 |
Failed to qualify for Courier (Scout). |
2 |
28 |
Submitted to the draft. |
2 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
29 |
Embroiled in legal trouble. |
3 |
32 |
Continued as Merchant (Merchant Marine). |
3 |
34 |
Embroiled in legal trouble. |
3 |
36 |
Forced to muster out. |
4 |
36 |
Became a Drifter (Scavenger). |
4 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
40 |
Heather Lord aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
40 |
Returned to Drifter (Scavenger). |
6 |
44 |
Attacked by enemies that Heather Lord easily defeat. |
6 |
44 |
Gain Enemy if Heather Lord don't already have one. |
6 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
44 |
Continued as Drifter (Scavenger). |
7 |
45 |
Attacked by enemies that Heather Lord easily defeat. |
7 |
45 |
Gain Enemy if Heather Lord don't already have one. |
7 |
48 |
Forced to muster out. |
8 |
48 |
Failed to qualify for Explorer (Scout). |
8 |
48 |
Continued as Drifter (Scavenger). |
8 |
49 |
Heather Lord run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
49 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
9 |
53 |
Heather Lord retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
53 |
Continued as Believer (Mainstream Believer). |
10 |
55 |
Heather Lord is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
10 |
57 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
11 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Voluntarily left Mainstream Believer |
11 |
57 |
Retired. |
11 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
65 |
Birth or Death involving a family member or close friend. |
13 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
68 |
Gained a contact. |
14 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
71 |
A new romantic starts. Gain an Ally. |
15 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
76 |
Birth or Death involving a family member or close friend. |
16 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
80 |
A new romantic starts. Gain an Ally. |
17 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
84 |
Find Ancient Technology. |
18 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
88 |
A new romantic starts. Gain an Ally. |
19 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
90 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
93 |
Aging Crisis. Owe 40,000 for medical bills. |