Retired Initiate Heather Lord  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 93 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 2 (-2) 5 (-1)111125
Constructive
 
Skills
Admin 1
Animals 0
Athletics (Endurance) 2
Broker 0
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Language 0
Mechanic 0
Medic 0
Navigation 0
Persuade 0
Profession (Spacer) 0
Recon 0
Science (Social Sciences/Belief) 2
Seafarer (Ocean Ships) 2
Steward 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman02
Drifter Scavenger 14
Believer Missionary/Humanitarian Junior Project Worker01
Believer Mainstream Believer Initiate12
Retired 09
 
EducationGraduated
Colonial Upbringing Completed
 
Name Type Affinity Enmity Power Influence Species
Eda Rule Rival 2 2 0 3 Humaniti (F/22)
Don McIntire Enemy 0 3 1 2 Tezcat (M/41)
Philip Rice Ally 3 0 1 1 Cassilldan (M/55)
Lora Bramer Ally 4 1 1 2 Sylean (F/37)
An incident occured.
Ivan Cameron Contact 0 1 0 4 Cafadan (M/39)
Ivan Cameron belongs to an unusual cultural or religious group.
Lonie Winn Ally 3 0 1 2 Sylean (M/18)
Ralph Hislop Ally 2 0 5 0 Geonee (M/29)
Clara Roberts Ally 1 0 0 3 Sylean (M/35)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 20 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
1 28 Left the colonies.
2 28 Failed to qualify for Courier (Scout).
2 28 Submitted to the draft.
2 28 Became a Merchant (Merchant Marine) with the new title Crewman.
2 29 Embroiled in legal trouble.
3 32 Continued as Merchant (Merchant Marine).
3 34 Embroiled in legal trouble.
3 36 Forced to muster out.
4 36 Became a Drifter (Scavenger).
4 38 Lightly injured, no permanent damage. Fully recovered.
5 38 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
5 40 Heather Lord aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
6 40 Returned to Drifter (Scavenger).
6 44 Attacked by enemies that Heather Lord easily defeat.
6 44 Gain Enemy if Heather Lord don't already have one.
6 44 Promoted to Drifter (Scavenger) rank 1.
7 44 Continued as Drifter (Scavenger).
7 45 Attacked by enemies that Heather Lord easily defeat.
7 45 Gain Enemy if Heather Lord don't already have one.
7 48 Forced to muster out.
8 48 Failed to qualify for Explorer (Scout).
8 48 Continued as Drifter (Scavenger).
8 49 Heather Lord run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 49 Switched to Believer (Mainstream Believer) with the new title Lay Person.
9 53 Heather Lord retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 53 Continued as Believer (Mainstream Believer).
10 55 Heather Lord is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
10 57 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
11 57 Aging Crisis. Owe 30,000 for medical bills.
11 57 Retired at age 57.
11 57 Voluntarily left Mainstream Believer
11 57 Retired.
11 61 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 61 Aging Crisis. Owe 20,000 for medical bills.
12 65 Birth or Death involving a family member or close friend.
13 65 Aging Crisis. Owe 40,000 for medical bills.
13 68 Gained a contact.
14 69 Aging Crisis. Owe 30,000 for medical bills.
14 71 A new romantic starts. Gain an Ally.
15 73 Aging Crisis. Owe 10,000 for medical bills.
15 76 Birth or Death involving a family member or close friend.
16 77 Aging Crisis. Owe 20,000 for medical bills.
16 80 A new romantic starts. Gain an Ally.
17 81 Aging Crisis. Owe 20,000 for medical bills.
17 84 Find Ancient Technology.
18 85 Aging Crisis. Owe 50,000 for medical bills.
18 88 A new romantic starts. Gain an Ally.
19 89 Aging Crisis. Owe 30,000 for medical bills.
19 90 Betrayal. Convert an Ally into a Rival or Enemy.
20 93 Aging Crisis. Owe 40,000 for medical bills.
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