Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
22 |
Failed to qualify for Cavalry (Army). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Gained a contact. |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Failed to qualify for Journalist (Entertainer). |
3 |
26 |
Switched to Drifter (Barbarian). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Failed to qualify for Infantry (Army). |
4 |
28 |
Switched to Drifter (Wanderer). |
4 |
32 |
Find valuable salvage. |
4 |
32 |
Forced to continue current assignment. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
33 |
Hessie McRae run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Failed to qualify for Worker (Citizen). |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
35 |
A new romantic starts. Gain an Ally. |
7 |
37 |
Continued as Drifter (Wanderer). |
7 |
38 |
Severely injured. Owe 2,500 for medical bills. |
8 |
38 |
Failed to qualify for Pirate (Rogue). |
8 |
38 |
Submitted to the draft. |
8 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
42 |
Continued as Merchant (Merchant Marine). |
9 |
43 |
Hessie McRae's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
44 |
Hessie McRae is chosen to represent Hessie McRae's faith in a vid show or other highly public forum. |
10 |
47 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
47 |
Retired at age 47. |
11 |
47 |
Continued as Believer (Missionary/Humanitarian). |
11 |
51 |
Hessie McRae retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
51 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
12 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
51 |
Continued as Believer (Missionary/Humanitarian). |
12 |
53 |
Hessie McRae come into conflict with a splinter group Hessie McRae's own religion which maintains Hessie McRae's version is the wrong one. Gain 2 Rivals. |
13 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
53 |
Retired. |
13 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
59 |
Victim of a crime. |
15 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
67 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
17 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
73 |
A new romantic starts. Gain an Ally. |
18 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
74 |
Moved to a new world. |
19 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
85 |
Moved to a new world. |
21 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
21 |
88 |
Moved to a new world. |
22 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |
22 |
90 |
Gained a contact. |
23 |
93 |
Aging Crisis. Owe 60,000 for medical bills. |