Retired Team Leader Hessie McRae  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 93 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0)111178
Malicious, Positive
 
Skills
Athletics 0
Carouse 1
Deception 1
Diplomat 0
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 2
Leadership 1
Mechanic 2
Melee (Unarmed) 1
Profession (Spacer/Belter) 1
Profession (Worker/Religion) 1
Recon 0
Science (Social Sciences/Archaeology) 1
Stealth 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Drifter Scavenger 01
Drifter Barbarian 01
Drifter Wanderer 14
Merchant Merchant Marine Senior Crewman12
Believer Missionary/Humanitarian Team Leader23
Retired 010
 
Name Type Affinity Enmity Power Influence Species
Aubrey Chavez Enemy 0 2 1 3 Libert (F/92)
Albin Odonaghue Ally 1 0 5 2 Libert (M/55)
Haskell Fox Enemy 0 5 1 1 Tapazmal (M/28)
Ernestine Hayes Rival 1 3 1 1 Libert (F/91)
Hazle Lopez Rival 0 2 0 1 Libert (F/63)
Hazle Lopez was ruined by misfortune caused by the character.
Nova Douglas Rival 0 1 3 3 Libert (F/49)
Nova Douglas loses some of their power base.
Claribel Hill Ally 3 0 1 0 Kedepu (F/20)
Claribel Hill is missing under suspicious circumstances.
Martina French Ally 4 0 1 0 Libert (F/26)
Martina French belongs to an unusual cultural or religious group.
Camille Owens Contact 1 2 1 0 Kargol (F/28)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 22 Refused a deal with criminal or other figure under investigation. Gain an Enemy
2 22 Failed to qualify for Cavalry (Army).
2 22 Became a Drifter (Scavenger).
2 26 Gained a contact.
3 26 Voluntarily left Scavenger
3 26 Failed to qualify for Journalist (Entertainer).
3 26 Switched to Drifter (Barbarian).
3 28 Suffer from a life-threatening illness.
4 28 Failed to qualify for Infantry (Army).
4 28 Switched to Drifter (Wanderer).
4 32 Find valuable salvage.
4 32 Forced to continue current assignment.
4 32 Promoted to Drifter (Wanderer) rank 1.
5 32 Continued as Drifter (Wanderer).
5 33 Hessie McRae run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 33 Failed to qualify for Worker (Citizen).
6 33 Continued as Drifter (Wanderer).
6 35 A new romantic starts. Gain an Ally.
7 37 Continued as Drifter (Wanderer).
7 38 Severely injured. Owe 2,500 for medical bills.
8 38 Failed to qualify for Pirate (Rogue).
8 38 Submitted to the draft.
8 38 Became a Merchant (Merchant Marine) with the new title Crewman.
8 42 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 42 Continued as Merchant (Merchant Marine).
9 43 Hessie McRae's ship or starport is destroyed by criminals. Gain them as an Enemy.
10 43 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 44 Hessie McRae is chosen to represent Hessie McRae's faith in a vid show or other highly public forum.
10 47 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 47 Aging Crisis. Owe 60,000 for medical bills.
11 47 Retired at age 47.
11 47 Continued as Believer (Missionary/Humanitarian).
11 51 Hessie McRae retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
11 51 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
12 51 Aging Crisis. Owe 50,000 for medical bills.
12 51 Continued as Believer (Missionary/Humanitarian).
12 53 Hessie McRae come into conflict with a splinter group Hessie McRae's own religion which maintains Hessie McRae's version is the wrong one. Gain 2 Rivals.
13 53 Aging Crisis. Owe 30,000 for medical bills.
13 53 Retired.
13 55 Betrayal. Convert an Ally into a Rival or Enemy.
14 57 Aging Crisis. Owe 10,000 for medical bills.
14 59 Victim of a crime.
15 61 Aging Crisis. Owe 30,000 for medical bills.
15 65 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 65 Aging Crisis. Owe 40,000 for medical bills.
16 67 Severely injured. Fully recovered. Owe 5,000 for medical bills.
17 69 Aging Crisis. Owe 30,000 for medical bills.
17 73 A new romantic starts. Gain an Ally.
18 73 Aging Crisis. Owe 40,000 for medical bills.
18 74 Moved to a new world.
19 77 Aging Crisis. Owe 40,000 for medical bills.
19 78 A romantic relationship ends badly. Gain a Rival or Enemy.
20 81 Aging Crisis. Owe 50,000 for medical bills.
20 85 Moved to a new world.
21 85 Aging Crisis. Owe 10,000 for medical bills.
21 88 Moved to a new world.
22 89 Aging Crisis. Owe 30,000 for medical bills.
22 90 Gained a contact.
23 93 Aging Crisis. Owe 60,000 for medical bills.
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