Retired Initiate Icie Campbell  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 93 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 3 (-1) 5 (-1)111235
Megalomaniac, Low drive, Dashing
 
Skills
Athletics (Strength) 1
Broker 0
Deception 0
Drive (Track) 1
Electronics 0
Engineer (Life Support) 1
Flyer (Rotor) 1
Language (Gvegh (Vargr)) 1
Mechanic 1
Persuade 1
Science (Social Sciences/Belief) 1
Steward 1
Streetwise 0
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 11
Navy Engineer/Gunner Able Spacehand13
Entertainer Journalist 01
Believer Mainstream Believer Initiate11
Scout Surveyor 02
Believer Holy Warrior Hopeful-11
Drifter Wanderer 02
Retired 09
 
Name Type Affinity Enmity Power Influence Species
Fernando Bartley Ally 1 0 3 4 Kargol (M/37)
Fernando Bartley is out of contact doing something interesting but not suspicious.
Jean Ford Contact 1 1 0 0 Dolphin, Imperium (F/19)
Jean Ford loses some of their power base.
Chad Alexander Contact 2 1 1 1 Kedepu (M/22)
Albert Raby Contact 1 0 3 4 Kargol (M/60)
Maureen Jacobs Contact 0 1 3 1 Kargol (F/25)
Emmett Carpenter Contact 1 1 1 3 Urunishani (M/62)
Emmett Carpenter has had an unexpected run of good fortune lately.
Altha Babington Contact 1 0 1 0 Kargol (F/34)
Bryan Moore Enemy 0 5 0 6 Murrissi (M/36)
Bryan Moore was ruined by misfortune caused by the character.
Emerson Treadway Enemy 0 2 4 0 Kargol (M/25)
Clifford McLusky Enemy 0 3 2 4 Kargol (F/22)
Jayden King Ally 5 0 1 2 Kargol (M/67)
Jayden King gained influence with the character’s assistance.
Augustine Nichols Ally 1 0 0 1 Kargol (M/38)
Augustine Nichols loses some of their power base.
Elta Cole Ally 3 0 1 0 Kargol (F/48)
Sol Henderson Ally 4 0 6 2 Kargol (M/17)
Morgan Mitchelle Contact 2 0 1 0 Kargol (M/13)
Relationship becomes more moderate.
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 22 Embroiled in legal trouble.
1 22 Promoted to Merchant (Free Trader) rank 1.
2 22 Voluntarily left Free Trader
2 22 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 25 Commanding officer takes an interest in Icie Campbell's career.
2 26 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
3 26 Continued as Navy (Engineer/Gunner).
3 27 Vessel participates in a notable military engagement.
4 30 Continued as Navy (Engineer/Gunner).
4 31 Severely injured. Fully recovered.
5 31 Became a Entertainer (Journalist).
5 34 Icie Campbell is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
6 34 Became a Believer (Mainstream Believer) with the new title Lay Person.
6 35 Icie Campbell is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
6 38 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
7 38 Voluntarily left Mainstream Believer
7 38 Failed to qualify for Broker (Merchant).
7 38 Submitted to the draft.
7 38 Became a Scout (Surveyor).
7 39 When dealing with an alien race, Icie Campbell botch an opportunity to gather extra intelligence about them.
7 39 Icie Campbell's ship is damaged, and Icie Campbell have to hitch-hike Icie Campbell's way back across the stars to the nearest scout base.
7 39 Gain 6 Contacts. Gain 3 Enemies.
8 42 Continued as Scout (Surveyor).
8 46 Psychologically damaged by Icie Campbell's time in the scouts.
9 46 Switched to Believer (Holy Warrior) with the new title Hopeful.
9 50 Icie Campbell is caught in the periphery of a scandal.
9 50 Demoted to Believer (Holy Warrior) rank -1.
10 50 Voluntarily left Holy Warrior
10 50 Became a Drifter (Wanderer).
10 51 Find valuable salvage.
11 54 Continued as Drifter (Wanderer).
11 55 Icie Campbell do not know what happened to Icie Campbell. There is a gap in Icie Campbell's memory.
12 55 Aging Crisis. Owe 20,000 for medical bills.
12 55 Retired at age 55.
12 55 Retired.
12 58 Moved to a new world.
13 59 Aging Crisis. Owe 30,000 for medical bills.
13 61 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 63 Aging Crisis. Owe 20,000 for medical bills.
14 67 A new romantic starts. Gain an Ally.
15 67 Aging Crisis. Owe 50,000 for medical bills.
15 68 Good fortune.
16 71 Aging Crisis. Owe 40,000 for medical bills.
16 73 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 75 Aging Crisis. Owe 20,000 for medical bills.
17 77 Good fortune.
18 79 Aging Crisis. Owe 30,000 for medical bills.
18 81 A new romantic starts. Gain an Ally.
19 83 Aging Crisis. Owe 50,000 for medical bills.
19 86 Gained a contact.
20 87 Aging Crisis. Owe 50,000 for medical bills.
20 88 Victim of a crime.
21 91 Aging Crisis. Owe 60,000 for medical bills.
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