Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Voluntarily left Free Trader |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
Commanding officer takes an interest in Icie Campbell's career. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Vessel participates in a notable military engagement. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Severely injured. Fully recovered. |
5 |
31 |
Became a Entertainer (Journalist). |
5 |
34 |
Icie Campbell is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
35 |
Icie Campbell is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
38 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
38 |
Voluntarily left Mainstream Believer |
7 |
38 |
Failed to qualify for Broker (Merchant). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Scout (Surveyor). |
7 |
39 |
When dealing with an alien race, Icie Campbell botch an opportunity to gather extra intelligence about them. |
7 |
39 |
Icie Campbell's ship is damaged, and Icie Campbell have to hitch-hike Icie Campbell's way back across the stars to the nearest scout base. |
7 |
39 |
Gain 6 Contacts. Gain 3 Enemies. |
8 |
42 |
Continued as Scout (Surveyor). |
8 |
46 |
Psychologically damaged by Icie Campbell's time in the scouts. |
9 |
46 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
50 |
Icie Campbell is caught in the periphery of a scandal. |
9 |
50 |
Demoted to Believer (Holy Warrior) rank -1. |
10 |
50 |
Voluntarily left Holy Warrior |
10 |
50 |
Became a Drifter (Wanderer). |
10 |
51 |
Find valuable salvage. |
11 |
54 |
Continued as Drifter (Wanderer). |
11 |
55 |
Icie Campbell do not know what happened to Icie Campbell. There is a gap in Icie Campbell's memory. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Retired. |
12 |
58 |
Moved to a new world. |
13 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
A new romantic starts. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Good fortune. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
77 |
Good fortune. |
18 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
81 |
A new romantic starts. Gain an Ally. |
19 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
86 |
Gained a contact. |
20 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
88 |
Victim of a crime. |
21 |
91 |
Aging Crisis. Owe 60,000 for medical bills. |