Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Betrayed by a friend. One of Icie McKinnon's Contacts or Allies betrays Icie McKinnon, ending Icie McKinnon's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Entered Military Academy(Naval Academy) |
2 |
24 |
Spent the college years partying. |
2 |
25 |
Graduated. |
3 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
29 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
29 |
Continued as Navy (Line/Crew). |
4 |
31 |
Special assignment or duty on board ship. |
4 |
33 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Switched to Navy (Flight) with previous rank. |
5 |
34 |
Icie McKinnon join a gambling circle on board. |
5 |
37 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
6 |
37 |
Continued as Navy (Flight). |
6 |
40 |
Severely injured. |
7 |
40 |
Became a Entertainer (Journalist). |
7 |
44 |
Gain a patron in the arts. Gain an Ally |
7 |
44 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
8 |
44 |
Continued as Entertainer (Journalist). |
8 |
47 |
Refused to criticise a questionable political leader on Icie McKinnon's homeworld. |
8 |
48 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
9 |
48 |
Continued as Entertainer (Journalist). |
9 |
49 |
Join homeworld’s celebrity circles |
9 |
49 |
Gain a contact |
9 |
52 |
Promoted to Entertainer (Journalist) rank 3. |
10 |
52 |
Continued as Entertainer (Journalist). |
10 |
54 |
Gain a patron in the arts. Gain an Ally |
10 |
56 |
Promoted to Entertainer (Journalist) rank 4 with the new title Correspondent. |
11 |
56 |
Continued as Entertainer (Journalist). |
11 |
58 |
An investigation, tour, project or expedition goes wrong, stranding Icie McKinnon far from home. |
12 |
58 |
Became a Scout (Explorer). |
12 |
61 |
Moved to a new world. |
12 |
62 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
13 |
62 |
Continued as Scout (Explorer). |
13 |
65 |
Psychologically damaged by Icie McKinnon's time in the scouts. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Retired at age 65. |
14 |
65 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
66 |
Icie McKinnon accepted an offer of inducements to betray Icie McKinnon's faith. Gain 570,000 in cash. |
14 |
69 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Retired. |
15 |
71 |
Moved to a new world. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
Good fortune. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
84 |
Gained a contact. |
19 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
89 |
Moved to a new world. |
20 |
89 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
90 |
A new romantic starts. Gain an Ally. |
21 |
93 |
Aging Crisis. Owe 50,000 for medical bills. |