Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated with honors. Gain an enemy who is upset that Ima Maltby left the community. |
2 |
22 |
Became a Scout (Explorer). |
2 |
26 |
Perform an exemplary service for the scouts. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
28 |
Spend several years jumping from world to world in Ima Maltby's scout ship. |
3 |
30 |
Promoted to Scout (Explorer) rank 2. |
4 |
30 |
Voluntarily left Explorer |
4 |
30 |
Became a Agent (Intelligence). |
4 |
33 |
Established a network of contacts. Gain 1 contacts. |
4 |
34 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
36 |
Ima Maltby's work ends up coming home with Ima Maltby, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
36 |
Became a Entertainer (Artist). |
6 |
40 |
One of Ima Maltby's pieces of art is stolen, and the investigation brings Ima Maltby into the criminal underworld. |
7 |
40 |
Continued as Entertainer (Artist). |
7 |
41 |
Expose or are involved in a scandal of some sort. |
8 |
41 |
Failed to qualify for Broker (Merchant). |
8 |
41 |
Submitted to the draft. |
8 |
41 |
Became a Navy (Line/Crew) with the new title Crewman. |
8 |
44 |
Commanding officer takes an interest in Ima Maltby's career. |
8 |
45 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
9 |
45 |
Continued as Navy (Line/Crew). |
9 |
48 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
9 |
49 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
10 |
49 |
Continued as Navy (Line/Crew). |
10 |
50 |
Injured. Fully recovered. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Became a Psion (Wild Talent). |
11 |
54 |
Gift causes a former ally to turn on Ima Maltby and betray Ima Maltby. One Ally or Contact becomes an Enemy. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
55 |
Ima Maltby faith enjoys an explosion of popularity largely thanks to Ima Maltby's efforts. |
12 |
55 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
58 |
Voluntarily left Missionary/Humanitarian |
13 |
58 |
Retired. |
13 |
61 |
Gained a contact. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
A new romantic starts. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
Victim of a crime. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
Gained a contact. |
18 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
80 |
A new romantic starts. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
89 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
90 |
Aging Crisis. Owe 50,000 for medical bills. |