Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Birth or Death involving a family member or close friend. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Make an unexpected connection outside Isabel Fitget's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
38 |
Voluntarily left Merchant Marine |
6 |
38 |
Became a Agent (Corporate Agent). |
6 |
41 |
An investigation takes on a dangerous turn. |
6 |
41 |
Isabel Fitget's work ends up coming home with Isabel Fitget, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
42 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
42 |
Voluntarily left Corporate Agent |
7 |
42 |
Became a Scout (Explorer). |
7 |
44 |
Psychologically damaged by Isabel Fitget's time in the scouts. |
8 |
44 |
Became a Scholar (Field Researcher). |
8 |
47 |
An expedition or voyage goes wrong, leaving Isabel Fitget stranded in the wilderness. |
9 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Retired. |
9 |
50 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
54 |
Moved to a new world. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
A new romantic starts. Gain an Ally. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Good fortune. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
Birth or Death involving a family member or close friend. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
78 |
Gained a contact. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
84 |
Gained a contact. |
19 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
89 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
91 |
Aging Crisis. Owe 50,000 for medical bills. |