Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Jane Pinkerton do not know what happened to Jane Pinkerton. There is a gap in Jane Pinkerton's memory. |
4 |
28 |
Became a Noble (Diplomat) with the new title Intern. |
4 |
31 |
Become deeply involved in politics on Jane Pinkerton's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
4 |
32 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
5 |
32 |
Voluntarily left Diplomat |
5 |
32 |
Became a Rogue (Enforcer). |
5 |
33 |
Jane Pinkerton spend months in the dangerous criminal underworld. |
5 |
36 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Thief (Rogue). |
6 |
36 |
Continued as Rogue (Enforcer). |
6 |
37 |
Involved in a feud with a rival criminal organization. |
6 |
40 |
Promoted to Rogue (Enforcer) rank 2. |
7 |
40 |
Voluntarily left Enforcer |
7 |
40 |
Failed to qualify for Intelligence (Agent). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Marine (Ground Assault) with the new title Marine. |
7 |
44 |
Birth or Death involving a family member or close friend. |
7 |
44 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
8 |
44 |
Voluntarily left Ground Assault |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
48 |
Smuggle illegal items onto a planet. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Make an unexpected connection outside Jane Pinkerton's normal circles. Gain a Contact. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Given advanced training in a specialist field |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
Good fortune |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
A new romantic starts. Gain an Ally. |
12 |
64 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Voluntarily left Merchant Marine |
13 |
64 |
Retired. |
13 |
66 |
Moved to a new world. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
71 |
Moved to a new world. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
79 |
Birth or Death involving a family member or close friend. |
17 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
86 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
91 |
A new romantic starts. Gain an Ally. |
20 |
92 |
Aging Crisis. Owe 40,000 for medical bills. |