Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
When dealing with an alien race, Jannie Sullivan botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Jannie Sullivan inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Gained a contact. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Jannie Sullivan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jannie Sullivan fail to help. Gain an Enemy. |
3 |
27 |
Jannie Sullivan's ship is damaged, and Jannie Sullivan have to hitch-hike Jannie Sullivan's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 4 Contacts. Gain 3 Enemies. |
3 |
30 |
Promoted to Scout (Courier) rank 2. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Moved to a new world. |
4 |
34 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
5 |
34 |
Voluntarily left Courier |
5 |
34 |
Became a Army (Army Support) with the new title Private. |
5 |
35 |
A new romantic starts. Gain an Ally. |
6 |
38 |
Continued as Army (Army Support). |
6 |
40 |
Commanding officer takes an interest in Jannie Sullivan's career. |
6 |
42 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
6 |
42 |
Promoted to Army (Army Support) officer rank 2 with the new title Captain. |
7 |
42 |
Continued as Army (Army Support). |
7 |
45 |
Assigned to a peacekeeping role. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Failed to qualify for Infantry (Army). |
8 |
46 |
Continued as Army (Army Support). |
8 |
47 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
8 |
47 |
Gain rebels as Enemy |
9 |
47 |
Failed to qualify for Colonist (Citizen). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
48 |
Nearly killed. Owe 8,750 for medical bills. |
10 |
48 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
48 |
Became a Drifter (Scavenger). |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Drifter (Scavenger). |
11 |
53 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
53 |
Retired. |
12 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Accused of a crime. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
75 |
A new romantic starts. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
80 |
Gained a contact. |
19 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
86 |
Gained a contact. |
21 |
89 |
Aging Crisis. Owe 20,000 for medical bills. |
21 |
92 |
Gained a contact. |
22 |
93 |
Aging Crisis. Owe 60,000 for medical bills. |