Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Suffer from a life-threatening illness. |
3 |
26 |
Became a Scout (Explorer). |
3 |
30 |
Juliet Fawns's ship is damaged, and Juliet Fawns have to hitch-hike Juliet Fawns's way back across the stars to the nearest scout base. |
3 |
30 |
Gain 2 Contacts. Gain 3 Enemies. |
4 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
32 |
Juliet Fawns come into conflict with a splinter group Juliet Fawns's own religion which maintains Juliet Fawns's version is the wrong one. Gain 1 Rivals. |
5 |
32 |
Returned to Scout (Explorer). |
5 |
34 |
Juliet Fawns's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
36 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
36 |
Continued as Scout (Explorer). |
6 |
37 |
When dealing with an alien race, Juliet Fawns botch an opportunity to gather extra intelligence about them. |
6 |
37 |
Severely injured. Owe 5,000 for medical bills. |
7 |
40 |
Continued as Scout (Explorer). |
7 |
43 |
Psychologically damaged by Juliet Fawns's time in the scouts. |
8 |
43 |
Failed to qualify for Field Researcher (Scholar). |
8 |
43 |
Switched to Drifter (Scavenger). |
8 |
46 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
46 |
Failed to qualify for Merchant Academy. |
9 |
46 |
Submitted to the draft. |
9 |
46 |
Switched to Scout (Surveyor) with previous rank. |
9 |
47 |
Juliet Fawns's ship is damaged, and Juliet Fawns have to hitch-hike Juliet Fawns's way back across the stars to the nearest scout base. |
9 |
47 |
Gain 6 Contacts. Gain 3 Enemies. |
10 |
47 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
49 |
Juliet Fawns is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Believer (Missionary/Humanitarian). |
11 |
53 |
Opponents of Juliet Fawns's belief system ambush Juliet Fawns. |
11 |
53 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
53 |
Retired. |
12 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Encounter a Psionic institute. |
13 |
60 |
Tested for psionic powers |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Victim of a crime. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
71 |
Good fortune. |
17 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
74 |
Good fortune. |
18 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
84 |
Good fortune. |
20 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
89 |
Aging Crisis. Owe 40,000 for medical bills. |
21 |
93 |
A new romantic starts. Gain an Ally. |
22 |
93 |
Aging Crisis. Owe 20,000 for medical bills. |