Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Gained a contact. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Risk Lauren Cox's fortune on a possibility lucrative deal and win. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
A good deal ensures Lauren Cox is living the high life for a few years. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 7. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
A good deal ensures Lauren Cox is living the high life for a few years. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Failed to qualify for Cavalry (Army). |
9 |
50 |
Became a Drifter (Barbarian). |
9 |
54 |
Suffer from a life-threatening illness. |
10 |
54 |
Failed to qualify for Line/Crew (Navy). |
10 |
54 |
Continued as Drifter (Barbarian). |
10 |
58 |
Survived a risky adventure but gained nothing. |
10 |
58 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
58 |
Voluntarily left Barbarian |
11 |
58 |
Became a Navy (Flight) with the new title Crewman. |
11 |
62 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
12 |
62 |
Became a Agent (Corporate Agent). |
12 |
63 |
Go undercover to investigate an enemy. |
12 |
63 |
Severely injured. Owe 7,500 for medical bills. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Retired at age 66. |
13 |
66 |
Continued as Agent (Corporate Agent). |
13 |
70 |
Befriended by a senior agent. |
13 |
70 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
14 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
Continued as Agent (Corporate Agent). |
14 |
73 |
Advanced training in a specialist field. |
14 |
74 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
15 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
74 |
Continued as Agent (Corporate Agent). |
15 |
76 |
Established a network of contacts. Gain 3 contacts. |
15 |
78 |
Promoted to Agent (Corporate Agent) rank 3. |
16 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
78 |
Continued as Agent (Corporate Agent). |
16 |
82 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
17 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
82 |
Continued as Agent (Corporate Agent). |
17 |
86 |
Rewarded for a successful mission. |
17 |
86 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
18 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
86 |
Continued as Agent (Corporate Agent). |
18 |
87 |
Encounter a Psionic institute. |
18 |
87 |
Tested for psionic powers |
18 |
90 |
Forced to muster out. |
19 |
90 |
Aging Crisis. Owe 50,000 for medical bills. |