Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Lauretta McIntire's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
23 |
Given specialist training in vehicles. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
An investigation takes on a dangerous turn. |
3 |
29 |
Nearly killed. Owe 10,000 for medical bills. |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
32 |
Became a Navy (Flight) with the new title Crewman. |
5 |
33 |
Lauretta McIntire join a gambling circle on board. |
5 |
36 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
6 |
36 |
Voluntarily left Flight |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
39 |
Suffer from a life-threatening illness. |
7 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
41 |
Lauretta McIntire refused an offer of inducements to betray Lauretta McIntire's faith. Gain 5 enemies. |
8 |
43 |
Continued as Believer (Mainstream Believer). |
8 |
44 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
47 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
47 |
Voluntarily left Mainstream Believer |
9 |
47 |
Switched to Drifter (Wanderer). |
9 |
50 |
Lauretta McIntire run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
51 |
Lauretta McIntire retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Continued as Believer (Holy Warrior). |
11 |
58 |
Opponents of Lauretta McIntire's belief system ambush Lauretta McIntire. |
11 |
58 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Retired. |
12 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
Moved to a new world. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
Good fortune. |
17 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
83 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
89 |
Moved to a new world. |
20 |
90 |
Aging Crisis. Owe 10,000 for medical bills. |