Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Failed to qualify for University. |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Display heroism in battle. |
2 |
25 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
2 |
25 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
3 |
25 |
Continued as Army (Cavalry). |
3 |
29 |
Scarred. Fully recovered. |
4 |
29 |
Failed to qualify for Colonist (Citizen). |
4 |
29 |
Switched to Drifter (Scavenger). |
4 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
37 |
Drafted into Law Enforcement |
5 |
37 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
37 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
38 |
Given specialist training in vehicles. |
6 |
41 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
41 |
Continued as Agent (Law Enforcement). |
7 |
45 |
Go undercover to investigate an enemy. |
7 |
45 |
Nearly killed. Owe 10,000 for medical bills. |
7 |
45 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
45 |
Continued as Agent (Law Enforcement). |
8 |
47 |
Given specialist training in vehicles. |
8 |
49 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
9 |
49 |
Continued as Agent (Law Enforcement). |
9 |
52 |
Leontine Steward's work ends up coming home with Leontine Steward, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
52 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
54 |
Leontine Steward retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
56 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
56 |
Continued as Believer (Missionary/Humanitarian). |
11 |
60 |
Leontine Steward aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
60 |
Switched to Drifter (Barbarian). |
12 |
64 |
Promoted to Drifter (Barbarian) rank 1. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Continued as Drifter (Barbarian). |
13 |
65 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Returned to Believer (Missionary/Humanitarian). |
14 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
69 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Continued as Believer (Missionary/Humanitarian). |
15 |
71 |
Leontine Steward aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
71 |
Retired. |
16 |
74 |
Good fortune. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
A new romantic starts. Gain an Ally. |
18 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
84 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
88 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
91 |
Aging Crisis. Owe 50,000 for medical bills. |