Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Agent (Intelligence). |
2 |
20 |
Lutie Ellis's work ends up coming home with Lutie Ellis, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
23 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
23 |
Continued as Agent (Intelligence). |
3 |
24 |
Hard times caused by a lack of interstellar trade costs Lutie Ellis's job. |
4 |
24 |
Switched to Citizen (Worker). |
4 |
27 |
Gained a contact. |
5 |
28 |
Continued as Citizen (Worker). |
5 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
32 |
Continued as Citizen (Worker). |
6 |
35 |
Lutie Ellis is rewarded for Lutie Ellis's diligence or cunning. |
7 |
36 |
Continued as Citizen (Worker). |
7 |
40 |
Lutie Ellis is rewarded for Lutie Ellis's diligence or cunning. |
7 |
40 |
Promoted to Citizen (Worker) rank 1. |
8 |
40 |
Continued as Citizen (Worker). |
8 |
41 |
Spent time maintaining and using heavy vehicles. |
8 |
44 |
Forced to muster out. |
9 |
44 |
Became a Entertainer (Artist). |
9 |
46 |
Public opinion turns on Lutie Ellis. |
10 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
50 |
Lutie Ellis aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
Retired. |
11 |
54 |
Moved to a new world. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Good fortune. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
Good fortune. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
82 |
Moved to a new world. |
19 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
87 |
Gained a contact. |
21 |
90 |
Aging Crisis. Owe 40,000 for medical bills. |