Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Voluntarily left Colonist |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Make an unexpected connection outside Madelyn Middlemiss's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Risk Madelyn Middlemiss's fortune on a possibility lucrative deal and win. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Voluntarily left Merchant Marine |
6 |
38 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
42 |
Moved to a new world. |
6 |
42 |
Graduated with honors. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Risk Madelyn Middlemiss's fortune on a possibility lucrative deal and win. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
A good deal ensures Madelyn Middlemiss is living the high life for a few years. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
54 |
Risk Madelyn Middlemiss's fortune on a possibility lucrative deal and win. |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
10 |
54 |
Voluntarily left Merchant Marine |
10 |
54 |
Became a Scout (Explorer). |
10 |
57 |
Good fortune |
10 |
58 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
11 |
58 |
Attempted to change assignments. |
11 |
58 |
Failed to qualify for Surveyor (Scout). |
11 |
58 |
Continued as Scout (Explorer). |
11 |
62 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
12 |
62 |
Became a Entertainer (Artist). |
12 |
65 |
Encounter a Psionic institute. |
12 |
65 |
Tested for psionic powers |
12 |
66 |
Promoted to Entertainer (Artist) rank 1. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
Retired at age 66. |
13 |
66 |
Continued as Entertainer (Artist). |
13 |
70 |
Moved to a new world. |
14 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
Continued as Entertainer (Artist). |
14 |
72 |
Criticised a questionable political leader on Madelyn Middlemiss's homeworld, causing his downfall. Gain an Enemy |
14 |
74 |
Promoted to Entertainer (Artist) rank 2. |
15 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
74 |
Continued as Entertainer (Artist). |
15 |
78 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
15 |
78 |
Promoted to Entertainer (Artist) rank 3. |
16 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
78 |
Continued as Entertainer (Artist). |
16 |
82 |
An investigation, tour, project or expedition goes wrong, stranding Madelyn Middlemiss far from home. |
17 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
82 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
17 |
85 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
86 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
18 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
86 |
Continued as Believer (Mainstream Believer). |
18 |
89 |
A notable academic consults with Madelyn Middlemiss about a publication or documentary he is working on. Gain a Contact in academia. |
19 |
90 |
Aging Crisis. Owe 20,000 for medical bills. |