Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Attempted a risky adventure and was wildly successful. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Madie Halpine do not know what happened to Madie Halpine. There is a gap in Madie Halpine's memory. |
3 |
23 |
Became a Merchant (Broker). |
4 |
27 |
Continued as Merchant (Broker). |
4 |
31 |
Promoted to Merchant (Broker) rank 1. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
32 |
Madie Halpine's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
36 |
Go undercover to investigate an enemy. |
6 |
33 |
Crime pays off. Gain victim as Enemy. |
6 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
36 |
Continued as Agent (Law Enforcement). |
7 |
38 |
An investigation takes on a dangerous turn. |
7 |
40 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
40 |
Continued as Agent (Law Enforcement). |
8 |
44 |
Befriended by a senior agent. |
8 |
44 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
9 |
44 |
Continued as Agent (Law Enforcement). |
9 |
45 |
Advanced training in a specialist field. |
9 |
48 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
10 |
48 |
Continued as Agent (Law Enforcement). |
10 |
51 |
Madie Halpine went above and beyond the call of duty. |
10 |
52 |
Promoted to Agent (Law Enforcement) rank 5 with the new title Chief. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Agent (Law Enforcement). |
11 |
53 |
Hard times caused by a lack of interstellar trade costs Madie Halpine's job. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
53 |
Retired. |
12 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
A new romantic starts. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Moved to a new world. |
16 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
70 |
A new romantic starts. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
75 |
Good fortune. |
18 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
79 |
Moved to a new world. |
19 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
83 |
A new romantic starts. Gain an Ally. |
20 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
88 |
Gained a contact. |
21 |
89 |
Aging Crisis. Owe 20,000 for medical bills. |
21 |
90 |
Moved to a new world. |
22 |
93 |
Aging Crisis. Owe 40,000 for medical bills. |