Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Became a Scout (Explorer). |
2 |
23 |
Magnolia Wade's scout ship is one of the first on the scene to rescue the survivors of a disaster but Magnolia Wade fail to help. Gain an Enemy. |
2 |
23 |
Magnolia Wade's ship is damaged, and Magnolia Wade have to hitch-hike Magnolia Wade's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 3 Contacts. Gain 1 Enemies. |
3 |
23 |
Voluntarily left Explorer |
3 |
23 |
Failed to qualify for Corporate Agent (Agent). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
25 |
Betrayed by a friend. One of Magnolia Wade's Contacts or Allies betrays Magnolia Wade, ending Magnolia Wade's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Became a Merchant (Broker). |
4 |
29 |
Imperial trade restrictions force Magnolia Wade out of business. |
5 |
29 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
33 |
Continued as Believer (Mainstream Believer). |
6 |
37 |
Magnolia Wade is chosen to represent Magnolia Wade's faith in a vid show or other highly public forum. |
7 |
37 |
Continued as Believer (Mainstream Believer). |
7 |
41 |
A notable academic consults with Magnolia Wade about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
41 |
Continued as Believer (Mainstream Believer). |
8 |
44 |
Magnolia Wade is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
45 |
Continued as Believer (Mainstream Believer). |
9 |
46 |
Magnolia Wade accepted an offer of inducements to betray Magnolia Wade's faith. Gain 440,000 in cash. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Retired. |
10 |
53 |
A new romantic starts. Gain an Ally. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Contact with Government. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
64 |
Good fortune. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Moved to a new world. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Victim of a crime. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
A new romantic starts. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
85 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
88 |
Good fortune. |
20 |
89 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
93 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
93 |
Aging Crisis. Owe 40,000 for medical bills. |