Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Nearly killed. Owe 20,000 for medical bills. |
2 |
19 |
Became a Scout (Courier). |
2 |
21 |
When dealing with an alien race, Maurine Oneil botch an opportunity to gather extra intelligence about them. |
2 |
21 |
Psychologically damaged by Maurine Oneil's time in the scouts. |
3 |
23 |
Continued as Scout (Courier). |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
27 |
Voluntarily left Courier |
4 |
27 |
Became a Citizen (Corporate). |
4 |
31 |
Political upheaval strikes Maurine Oneil's homeworld, and Maurine Oneil is caught up in the revolution. |
4 |
31 |
Promoted to Citizen (Corporate) rank 1. |
5 |
31 |
Continued as Citizen (Corporate). |
5 |
32 |
Maurine Oneil is rewarded for Maurine Oneil's diligence or cunning. |
5 |
35 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
35 |
Continued as Citizen (Corporate). |
6 |
38 |
Maurine Oneil learn something Maurine Oneil should not have – a corporate secret, a political scandal – which Maurine Oneil can profit from illegally. |
6 |
38 |
Gain a criminal contact. |
6 |
39 |
Promoted to Citizen (Corporate) rank 3. |
7 |
39 |
Continued as Citizen (Corporate). |
7 |
43 |
Advanced training in a specialist field. |
7 |
43 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
8 |
43 |
Continued as Citizen (Corporate). |
8 |
44 |
Maurine Oneil's business expands, Maurine Oneil's corporation grows, or the colony thrives. |
8 |
47 |
Promoted to Citizen (Corporate) rank 5. |
9 |
47 |
Continued as Citizen (Corporate). |
9 |
50 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
50 |
Switched to Drifter (Scavenger). |
10 |
52 |
Attacked by enemies that Maurine Oneil easily defeat. |
10 |
52 |
Gain Enemy if Maurine Oneil don't already have one. |
10 |
54 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Drifter (Scavenger). |
11 |
57 |
Betrayed by a friend. One of Maurine Oneil's Contacts or Allies betrays Maurine Oneil, ending Maurine Oneil's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
61 |
Maurine Oneil faith enjoys an explosion of popularity largely thanks to Maurine Oneil's efforts. |
12 |
61 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
12 |
61 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Continued as Believer (Mainstream Believer). |
13 |
64 |
Maurine Oneil accepted an offer of inducements to betray Maurine Oneil's faith. Gain 670,000 in cash. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Retired. |
14 |
68 |
Good fortune. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Good fortune. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
A new romantic starts. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
86 |
Gained a contact. |
20 |
89 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
90 |
Moved to a new world. |
21 |
93 |
Aging Crisis. Owe 60,000 for medical bills. |