Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
22 |
May Weakman retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
22 |
Continued as Believer (Holy Warrior). |
2 |
26 |
May Weakman is sent to a new community or parish to preach The Word among the poor. |
2 |
26 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
3 |
26 |
Continued as Believer (Holy Warrior). |
3 |
30 |
May Weakman is chosen to represent May Weakman's faith in a vid show or other highly public forum. |
3 |
30 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
4 |
30 |
Continued as Believer (Holy Warrior). |
4 |
33 |
A notable academic consults with May Weakman about a publication or documentary he is working on. Gain a Contact in academia. |
4 |
34 |
Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander. |
5 |
34 |
Continued as Believer (Holy Warrior). |
5 |
35 |
A notable academic consults with May Weakman about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
38 |
Promoted to Believer (Holy Warrior) rank 4 with the new title Area Commander. |
6 |
38 |
Continued as Believer (Holy Warrior). |
6 |
42 |
A notable academic consults with May Weakman about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Citizen (Worker). |
7 |
45 |
A revolution, attack or other unusual event throws May Weakman's life into chaos, forcing May Weakman to leave the planet. |
8 |
45 |
Became a Drifter (Barbarian). |
8 |
48 |
May Weakman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
48 |
Failed to qualify for Surveyor (Scout). |
9 |
48 |
Submitted to the draft. |
9 |
48 |
Became a Marine (Ground Assault) with the new title Marine. |
9 |
52 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
52 |
Became a Merchant (Free Trader). |
10 |
56 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
56 |
Promoted to Merchant (Free Trader) rank 1. |
11 |
56 |
Continued as Merchant (Free Trader). |
11 |
58 |
Nearly killed. Owe 20,000 for medical bills. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Retired. |
12 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
A new romantic starts. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
74 |
Moved to a new world. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
77 |
A new romantic starts. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
81 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
90 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
90 |
Aging Crisis. Owe 30,000 for medical bills. |