Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Attempted a risky adventure and was wildly successful. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Nearly killed. Owe 12,500 for medical bills. |
3 |
23 |
Became a Rogue (Thief). |
3 |
26 |
Moved to a new world. |
3 |
27 |
Promoted to Rogue (Thief) rank 1. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Enforcer (Rogue). |
4 |
27 |
Continued as Rogue (Thief). |
4 |
28 |
Severely injured. Owe 5,000 for medical bills. |
5 |
28 |
Became a Scout (Surveyor). |
5 |
31 |
Meda Macks inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
31 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
31 |
Submitted to the draft. |
6 |
31 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
35 |
Meda Macks foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
35 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
6 |
35 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
7 |
35 |
Continued as Navy (Line/Crew). |
7 |
39 |
Display heroism in battle, saving the whole ship. |
7 |
39 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
8 |
39 |
Attempted to change assignments. |
8 |
39 |
Failed to qualify for Engineer/Gunner (Navy). |
8 |
39 |
Continued as Navy (Line/Crew). |
8 |
43 |
Meda Macks is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
9 |
43 |
Failed to qualify for Merchant Academy. |
9 |
43 |
Returned to Drifter (Barbarian). |
9 |
45 |
Nearly killed. Owe 17,500 for medical bills. |
10 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Retired. |
10 |
46 |
A new romantic starts. Gain an Ally. |
11 |
50 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
54 |
Good fortune. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
62 |
A new romantic starts. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
Gained a contact. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
85 |
Gained a contact. |
20 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
86 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
89 |
Aging Crisis. Owe 50,000 for medical bills. |
21 |
93 |
Betrayal. Convert an Ally into a Rival or Enemy. |
22 |
93 |
Aging Crisis. Owe 60,000 for medical bills. |