Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Study Seafarer (Submarine) as a hobby. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Failed to qualify for Star Marine (Marine). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Scout (Explorer). |
2 |
22 |
Amnesia. |
2 |
24 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
24 |
Continued as Scout (Explorer). |
3 |
26 |
Melissa Mcarthy's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
3 |
28 |
Promoted to Scout (Explorer) rank 2. |
4 |
28 |
Continued as Scout (Explorer). |
4 |
30 |
Spend several years jumping from world to world in Melissa Mcarthy's scout ship. |
4 |
32 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
5 |
32 |
Continued as Scout (Explorer). |
5 |
34 |
Melissa Mcarthy inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
34 |
Became a Entertainer (Artist). |
6 |
37 |
Gain a patron in the arts. Gain an Ally |
6 |
38 |
Promoted to Entertainer (Artist) rank 1. |
7 |
38 |
Continued as Entertainer (Artist). |
7 |
39 |
Gain a patron in the arts. Gain an Ally |
7 |
42 |
Promoted to Entertainer (Artist) rank 2. |
8 |
42 |
Continued as Entertainer (Artist). |
8 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
46 |
Promoted to Entertainer (Artist) rank 3. |
9 |
46 |
Continued as Entertainer (Artist). |
9 |
47 |
Melissa Mcarthy is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
10 |
47 |
Failed to qualify for Pirate (Rogue). |
10 |
47 |
Became a Drifter (Scavenger). |
10 |
48 |
Spend time with an alien race. Gain a contact. |
10 |
51 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Drifter (Scavenger). |
11 |
53 |
Nearly killed. Owe 20,000 for medical bills. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
53 |
Retired. |
12 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Good fortune. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Moved to a new world. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
Moved to a new world. |
17 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
79 |
Gained a contact. |
19 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
83 |
Good fortune. |
20 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
87 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
89 |
Aging Crisis. Owe 60,000 for medical bills. |
21 |
91 |
Spend time with an alien race. Gain a contact. |
22 |
93 |
Aging Crisis. Owe 10,000 for medical bills. |