Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Myrle Fabble have no idea what happened to Myrle Fabble – they found Myrle Fabble's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
29 |
Moved to a new world. |
3 |
29 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
29 |
Voluntarily left Engineer/Gunner |
4 |
29 |
Failed to qualify for Merchant Academy. |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
37 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
37 |
Became a Entertainer (Artist). |
6 |
39 |
Public opinion turns on Myrle Fabble. |
7 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
40 |
A notable academic consults with Myrle Fabble about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
43 |
Continued as Believer (Mainstream Believer). |
8 |
45 |
Myrle Fabble is chosen to represent Myrle Fabble's faith in a vid show or other highly public forum. |
8 |
47 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Believer (Mainstream Believer). |
9 |
50 |
Myrle Fabble is sent to a new community or parish to preach The Word among the poor. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Retired. |
10 |
53 |
Moved to a new world. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
67 |
Good fortune. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
Encounter a Psionic institute. |
15 |
74 |
Tested for psionic powers |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
77 |
Good fortune. |
17 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
80 |
Moved to a new world. |
18 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
88 |
Gained a contact. |
20 |
91 |
Aging Crisis. Owe 10,000 for medical bills. |