Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Myrta Soto's scout ship is one of the first on the scene to rescue the survivors of a disaster but Myrta Soto fail to help. Gain an Enemy. |
1 |
19 |
Myrta Soto's ship is damaged, and Myrta Soto have to hitch-hike Myrta Soto's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 3 Contacts. Gain 1 Enemies. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Courier) with previous rank. |
2 |
25 |
Spend several years jumping from world to world in Myrta Soto's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Lost eye or limb. Owe 5,000 for medical bills. |
4 |
27 |
Became a Rogue (Enforcer). |
4 |
28 |
Gained a contact. |
4 |
31 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
31 |
Continued as Rogue (Enforcer). |
5 |
35 |
A police detective or rival criminal forces Myrta Soto to flee and vows to hunt Myrta Soto down. Gain an Enemy. |
6 |
35 |
Became a Entertainer (Artist). |
6 |
39 |
Scarred. Owe 5,000 for medical bills. |
7 |
39 |
Became a Drifter (Barbarian). |
7 |
42 |
Find an Alien Artifact. |
7 |
43 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
45 |
Betrayed by a friend. One of Myrta Soto's Contacts or Allies betrays Myrta Soto, ending Myrta Soto's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
47 |
Myrta Soto retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Believer (Missionary/Humanitarian). |
10 |
52 |
Opponents of Myrta Soto's belief system ambush Myrta Soto. |
10 |
52 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Retired. |
11 |
55 |
Gained a contact. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
79 |
Good fortune. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
82 |
A new romantic starts. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
88 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
90 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
92 |
Aging Crisis. Owe 50,000 for medical bills. |