Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
29 |
Neta Kerran retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
33 |
Failed to qualify for Line/Crew (Navy). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Hard times caused by a lack of interstellar trade costs Neta Kerran's job. |
6 |
35 |
Failed to qualify for Surveyor (Scout). |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
37 |
Betrayed by a friend. One of Neta Kerran's Contacts or Allies betrays Neta Kerran, ending Neta Kerran's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Failed to qualify for Broker (Merchant). |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
39 |
A new romantic starts. Gain an Ally. |
8 |
41 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
43 |
Neta Kerran do not know what happened to Neta Kerran. There is a gap in Neta Kerran's memory. |
9 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
43 |
Retired. |
9 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
48 |
Good fortune. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
A new romantic starts. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
A new romantic starts. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Birth or Death involving a family member or close friend. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Moved to a new world. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
73 |
Moved to a new world. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
78 |
Good fortune. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
83 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
86 |
Birth or Death involving a family member or close friend. |
20 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
89 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
91 |
Aging Crisis. Owe 10,000 for medical bills. |