Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Commanding officer takes an interest in Nevada Mason's career. |
2 |
25 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
25 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
29 |
Became a Citizen (Corporate). |
4 |
31 |
Nevada Mason is rewarded for Nevada Mason's diligence or cunning. |
4 |
33 |
Promoted to Citizen (Corporate) rank 1. |
5 |
33 |
Continued as Citizen (Corporate). |
5 |
37 |
Political upheaval strikes Nevada Mason's homeworld, and Nevada Mason is caught up in the revolution. |
5 |
37 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
37 |
Continued as Citizen (Corporate). |
6 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
41 |
Continued as Citizen (Corporate). |
7 |
43 |
Advanced training in a specialist field. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Became a Drifter (Scavenger). |
8 |
46 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
46 |
Failed to qualify for Physician (Scholar). |
9 |
46 |
Submitted to the draft. |
9 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
50 |
Risk Nevada Mason's fortune on a possibility lucrative deal and win. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
A good deal ensures Nevada Mason is living the high life for a few years. |
10 |
54 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
A good deal ensures Nevada Mason is living the high life for a few years. |
11 |
58 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
58 |
Continued as Merchant (Merchant Marine). |
12 |
59 |
A new romantic starts. Gain an Ally. |
12 |
62 |
Forced to muster out. |
13 |
62 |
Failed to qualify for Worker (Citizen). |
13 |
62 |
Switched to Drifter (Wanderer). |
13 |
63 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
Retired at age 63. |
14 |
63 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
67 |
Nevada Mason is sent to a new community or parish to preach The Word among the poor. |
14 |
67 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Voluntarily left Missionary/Humanitarian |
15 |
67 |
Retired. |
15 |
71 |
Good fortune. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
A new romantic starts. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
Amnesia. |
18 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
80 |
Gained a contact. |
19 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
90 |
A new romantic starts. Gain an Ally. |
21 |
91 |
Aging Crisis. Owe 30,000 for medical bills. |