Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
19 |
Assigned to a black ops mission. |
1 |
22 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
2 |
22 |
Voluntarily left Star Marine |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
24 |
Thrown into a brutal ground war |
2 |
26 |
Attempt at commissioned failed. |
3 |
26 |
Continued as Army (Army Support). |
3 |
27 |
Given a special assignment or duty in Penny Askew's unit. |
3 |
30 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Cavalry (Army). |
4 |
30 |
Continued as Army (Army Support). |
4 |
31 |
Assigned to an urbanised planet torn by war. |
4 |
34 |
Promoted to Army (Army Support) rank 2 with the new title Corporal. |
5 |
34 |
Continued as Army (Army Support). |
5 |
37 |
Assigned to an urbanised planet torn by war. |
5 |
38 |
Promoted to Army (Army Support) rank 3 with the new title Lance Sergeant. |
6 |
38 |
Continued as Army (Army Support). |
6 |
40 |
Surrounded and outnumbered by the enemy, Penny Askew hold out until relief arrives. |
6 |
42 |
Promoted to Army (Army Support) rank 4 with the new title Sergeant. |
7 |
42 |
Continued as Army (Army Support). |
7 |
45 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
8 |
45 |
Became a Citizen (Colonist). |
8 |
49 |
Penny Askew learn something Penny Askew should not have – a corporate secret, a political scandal – which Penny Askew can profit from illegally. |
8 |
49 |
Promoted to Citizen (Colonist) rank 1. |
9 |
49 |
Continued as Citizen (Colonist). |
9 |
53 |
Penny Askew learn something Penny Askew should not have – a corporate secret, a political scandal – which Penny Askew can profit from illegally. |
9 |
53 |
Gain a criminal contact. |
10 |
53 |
Continued as Citizen (Colonist). |
10 |
57 |
Penny Askew's business expands, Penny Askew's corporation grows, or the colony thrives. |
10 |
57 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
11 |
57 |
Continued as Citizen (Colonist). |
11 |
59 |
Advanced training in a specialist field. |
11 |
61 |
Promoted to Citizen (Colonist) rank 3. |
12 |
61 |
Continued as Citizen (Colonist). |
12 |
62 |
Advanced training in a specialist field. |
12 |
65 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
12 |
65 |
Forced to muster out. |
13 |
65 |
Failed to qualify for Free Trader (Merchant). |
13 |
65 |
Became a Drifter (Scavenger). |
13 |
67 |
Betrayed by a friend. One of Penny Askew's Contacts or Allies betrays Penny Askew, ending Penny Askew's career. That Contact or Ally becomes a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Retired at age 67. |
14 |
67 |
Retired. |
14 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
73 |
Moved to a new world. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
A new romantic starts. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
81 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
85 |
A new romantic starts. Gain an Ally. |
19 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
90 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
91 |
Aging Crisis. Owe 20,000 for medical bills. |