Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Suffered a deep tragedy. |
1 |
21 |
Dropped out of the psionic community. |
2 |
21 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
24 |
Penny Raycraft is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
2 |
25 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
3 |
25 |
Continued as Believer (Mainstream Believer). |
3 |
29 |
Penny Raycraft refused an offer of inducements to betray Penny Raycraft's faith. Gain 4 enemies. |
4 |
29 |
Continued as Believer (Mainstream Believer). |
4 |
33 |
Penny Raycraft retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
33 |
Continued as Believer (Mainstream Believer). |
5 |
35 |
A notable academic consults with Penny Raycraft about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
37 |
Voluntarily left Mainstream Believer |
6 |
37 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Scout (Explorer). |
6 |
39 |
Penny Raycraft spend a great deal of time on the fringes of Charted Space. |
6 |
39 |
Psychologically damaged by Penny Raycraft's time in the scouts. |
6 |
41 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
41 |
Attempted to change assignments. |
7 |
41 |
Failed to qualify for Surveyor (Scout). |
7 |
41 |
Continued as Scout (Explorer). |
7 |
44 |
Penny Raycraft's ship is ambushed by enemy vessels. Penny Raycraft successfully bargain with them. |
7 |
45 |
Promoted to Scout (Explorer) rank 2. |
8 |
45 |
Continued as Scout (Explorer). |
8 |
48 |
Spend several years jumping from world to world in Penny Raycraft's scout ship. |
9 |
49 |
Continued as Scout (Explorer). |
9 |
50 |
Penny Raycraft's ship is damaged, and Penny Raycraft have to hitch-hike Penny Raycraft's way back across the stars to the nearest scout base. |
9 |
50 |
Gain 6 Contacts. Gain 3 Enemies. |
10 |
50 |
Became a Rogue (Thief). |
10 |
51 |
A police detective or rival criminal forces Penny Raycraft to flee and vows to hunt Penny Raycraft down. Gain an Enemy. |
11 |
51 |
Became a Drifter (Scavenger). |
11 |
54 |
Penny Raycraft do not know what happened to Penny Raycraft. There is a gap in Penny Raycraft's memory. |
12 |
54 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
55 |
Penny Raycraft accepted an offer of inducements to betray Penny Raycraft's faith. Gain 840,000 in cash. |
13 |
58 |
Returned to Drifter (Scavenger). |
13 |
59 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
14 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
59 |
Retired at age 59. |
14 |
59 |
Retired. |
14 |
62 |
A new romantic starts. Gain an Ally. |
15 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
75 |
Encounter a Psionic institute. |
18 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
76 |
A new romantic starts. Gain an Ally. |
19 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
82 |
Good fortune. |
20 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
86 |
A new romantic starts. Gain an Ally. |
21 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |
21 |
89 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
22 |
91 |
Aging Crisis. Owe 60,000 for medical bills. |