Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Spent the college years partying. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
28 |
A mission goes wrong; Phyllis Cumming and several others are captured and mistreated by the enemy. Gain Phyllis Cumming's jailer as an Enemy. |
2 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Continued as Marine (Star Marine). |
3 |
33 |
A mission goes disastrously wrong due to Phyllis Cumming's commander’s error or incompetence, but Phyllis Cumming survive. |
3 |
33 |
Report commander and gain an Enemy. |
3 |
34 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
4 |
34 |
Attempted to change assignments. |
4 |
34 |
Failed to qualify for Ground Assault (Marine). |
4 |
34 |
Continued as Marine (Star Marine). |
4 |
38 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
5 |
38 |
Became a Drifter (Scavenger). |
5 |
41 |
Betrayed by a friend. One of Phyllis Cumming's Contacts or Allies betrays Phyllis Cumming, ending Phyllis Cumming's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
41 |
Failed to qualify for Journalist (Entertainer). |
6 |
41 |
Submitted to the draft. |
6 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
44 |
Phyllis Cumming's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
44 |
Became a Scout (Surveyor). |
7 |
47 |
Phyllis Cumming have no idea what happened to Phyllis Cumming – they found Phyllis Cumming's ship drifting on the fringes of friendly space. |
8 |
47 |
Switched to Drifter (Barbarian). |
8 |
50 |
Scarred. Owe 2,500 for medical bills. |
9 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
51 |
Moved to a new world. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
Retired. |
10 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
62 |
Good fortune. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
81 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
84 |
A new romantic starts. Gain an Ally. |
18 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
90 |
A new romantic starts. Gain an Ally. |
19 |
90 |
Aging Crisis. Owe 30,000 for medical bills. |