Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Sidney Alvarez's business expands, Sidney Alvarez's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Scarred. Owe 2,500 for medical bills. |
3 |
25 |
Failed to qualify for Enforcer (Rogue). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
29 |
Attacked by enemies and injured. |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
29 |
Gain Enemy if Sidney Alvarez don't already have one. |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
30 |
Attacked by enemies and injured. |
4 |
30 |
Nearly killed. Owe 10,000 for medical bills. |
4 |
30 |
Gain Enemy if Sidney Alvarez don't already have one. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
37 |
Survived a risky adventure but gained nothing. |
5 |
37 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
41 |
Attempted a risky adventure and was wildly successful. |
6 |
41 |
Promoted to Drifter (Scavenger) rank 3. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
45 |
Promoted to Drifter (Scavenger) rank 4. |
8 |
45 |
Continued as Drifter (Scavenger). |
8 |
49 |
Find valuable salvage. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Became a Scout (Surveyor). |
9 |
51 |
Sidney Alvarez's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sidney Alvarez fail to help. Gain an Enemy. |
9 |
51 |
Sidney Alvarez inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
10 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Attempted to change assignments. |
10 |
53 |
Failed to qualify for Explorer (Scout). |
10 |
53 |
Continued as Scout (Surveyor). |
10 |
56 |
Spend several years jumping from world to world in Sidney Alvarez's scout ship. |
11 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
57 |
Continued as Scout (Surveyor). |
11 |
59 |
Sidney Alvarez survey an alien world. |
11 |
61 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
12 |
61 |
Continued as Scout (Surveyor). |
12 |
63 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
64 |
Sidney Alvarez is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
13 |
67 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Continued as Believer (Mainstream Believer). |
14 |
69 |
Sidney Alvarez is sent to a new community or parish to preach The Word among the poor. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Continued as Believer (Mainstream Believer). |
15 |
73 |
Sidney Alvarez accepted an offer of inducements to betray Sidney Alvarez's faith. Gain 890,000 in cash. |
15 |
75 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
Retired. |
16 |
79 |
Good fortune. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
89 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
91 |
Aging Crisis. Owe 10,000 for medical bills. |