Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
22 |
Left the spacer community. |
2 |
22 |
Became a Entertainer (Artist). |
2 |
23 |
Refused to criticise a questionable political leader on Theo Grimaldi's homeworld. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
28 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
3 |
30 |
Promoted to Entertainer (Artist) rank 1. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
32 |
Criticised a questionable political leader on Theo Grimaldi's homeworld, causing his downfall. Gain an Enemy |
4 |
34 |
Promoted to Entertainer (Artist) rank 2. |
5 |
34 |
Continued as Entertainer (Artist). |
5 |
38 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Intelligence (Agent). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
40 |
Befriended by a senior agent. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
42 |
Voluntarily left Law Enforcement |
7 |
42 |
Failed to qualify for Scientist (Scholar). |
7 |
42 |
Became a Drifter (Barbarian). |
7 |
43 |
Betrayed by a friend. One of Theo Grimaldi's Contacts or Allies betrays Theo Grimaldi, ending Theo Grimaldi's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
43 |
Became a Merchant (Free Trader). |
8 |
47 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Merchant (Free Trader). |
9 |
48 |
Given advanced training in a specialist field |
9 |
51 |
Promoted to Merchant (Free Trader) rank 2. |
10 |
51 |
Continued as Merchant (Free Trader). |
10 |
52 |
Theo Grimaldi's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Retired. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
Birth or Death involving a family member or close friend. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
83 |
Severely injured. Owe 10,000 for medical bills. |
19 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
91 |
A new romantic starts. Gain an Ally. |
21 |
92 |
Aging Crisis. Owe 40,000 for medical bills. |