Retired Technician Velma Ryan  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 93 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 6 (0) 3 (-1)111363
Perseveres, Babyish, Gruff
 
Skills
Admin 1
Animals 0
Astrogation 1
Athletics 0
Carouse 0
Diplomat 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Language (Galanglic (3rd Imperium)) 1
Mechanic 2
Profession (Worker/Hydroponics) 1
Profession (Worker/Metalworking) 1
Profession (Worker/Religion) 1
Recon 0
Steward 2
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 01
Merchant Merchant Marine 3rd Officer34
Citizen Worker Technician34
Drifter Barbarian 01
Believer Missionary/Humanitarian Junior Project Worker-13
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Hoyt Buckman Rival 1 3 1 1 Darmine (M/50)
Erwin Arthur Ally 4 0 1 2 Traltar (M/71)
Erwin Arthur gained influence with the character’s assistance.
Cameron Seddon Contact 1 0 4 1 Florian (M/56)
Everett Morrison Ally 2 0 3 0 Luriani (M/16)
Roxie Sherris Contact 2 1 2 1 Darmine (F/33)
Sara Mar Ally 3 0 3 4 Darmine (F/47)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 22 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 25 Embroiled in legal trouble.
3 26 Continued as Merchant (Merchant Marine).
3 27 A good deal ensures Velma Ryan is living the high life for a few years.
3 30 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 30 Continued as Merchant (Merchant Marine).
4 32 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
4 34 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
5 34 Continued as Merchant (Merchant Marine).
5 38 Befriend a useful ally in one sphere. Gain an Ally.
5 38 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
6 38 Voluntarily left Merchant Marine
6 38 Switched to Citizen (Worker).
6 41 Velma Ryan learn something Velma Ryan should not have – a corporate secret, a political scandal – which Velma Ryan can profit from illegally.
6 41 Gain a criminal contact.
6 42 Promoted to Citizen (Worker) rank 1.
7 42 Continued as Citizen (Worker).
7 45 Velma Ryan gain experience in a technical field as a computer operator or surveyor.
7 46 Promoted to Citizen (Worker) rank 2 with the new title Technician.
8 46 Continued as Citizen (Worker).
8 48 Velma Ryan rise to a position of power in Velma Ryan's colony or corporation.
8 50 Promoted to Citizen (Worker) rank 3.
9 50 Continued as Citizen (Worker).
9 53 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
10 53 Failed to qualify for Merchant Academy.
10 53 Became a Drifter (Barbarian).
10 56 Betrayed by a friend. One of Velma Ryan's Contacts or Allies betrays Velma Ryan, ending Velma Ryan's career. That Contact or Ally becomes a Rival or Enemy.
11 56 Aging Crisis. Owe 50,000 for medical bills.
11 56 Retired at age 56.
11 56 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 60 Velma Ryan is caught in the periphery of a scandal.
11 60 Demoted to Believer (Missionary/Humanitarian) rank -1.
12 60 Aging Crisis. Owe 60,000 for medical bills.
12 60 Continued as Believer (Missionary/Humanitarian).
12 62 Velma Ryan retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 64 Aging Crisis. Owe 60,000 for medical bills.
13 64 Continued as Believer (Missionary/Humanitarian).
13 66 Velma Ryan retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 68 Forced to muster out.
14 68 Aging Crisis. Owe 30,000 for medical bills.
14 68 Retired.
14 69 A romantic relationship ends badly. Gain a Rival or Enemy.
15 72 Aging Crisis. Owe 50,000 for medical bills.
15 73 Birth or Death involving a family member or close friend.
16 76 Aging Crisis. Owe 30,000 for medical bills.
16 77 Betrayal. Convert an Ally into a Rival or Enemy.
17 80 Aging Crisis. Owe 40,000 for medical bills.
17 83 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 84 Aging Crisis. Owe 60,000 for medical bills.
18 87 Gained a contact.
19 88 Aging Crisis. Owe 30,000 for medical bills.
19 92 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
20 92 Aging Crisis. Owe 60,000 for medical bills.
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