Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Verda Grant's scout ship is one of the first on the scene to rescue the survivors of a disaster but Verda Grant fail to help. Gain an Enemy. |
1 |
20 |
Lost eye or limb. Owe 2,500 for medical bills. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Explorer |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Became a Agent (Intelligence). |
3 |
26 |
Established a network of contacts. Gain 1 contacts. |
3 |
27 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
27 |
Continued as Agent (Intelligence). |
4 |
30 |
Go undercover to investigate an enemy. |
4 |
30 |
Political upheaval strikes Verda Grant's homeworld, and Verda Grant is caught up in the revolution. |
4 |
31 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
31 |
Voluntarily left Intelligence |
5 |
31 |
Failed to qualify for Performer (Entertainer). |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
33 |
Betrayed by a friend. One of Verda Grant's Contacts or Allies betrays Verda Grant, ending Verda Grant's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Failed to qualify for Free Trader (Merchant). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Accused of a crime |
7 |
37 |
Became a Prisoner (Inmate). |
7 |
39 |
Nearly killed. Owe 30,000 for medical bills. |
8 |
41 |
Continued as Prisoner (Inmate). |
8 |
43 |
Vocational Training. |
9 |
45 |
Continued as Prisoner (Inmate). |
9 |
49 |
Verda Grant gain a new Rival among the inmates or guards. |
9 |
49 |
Promoted to Prisoner (Inmate) rank 1. |
9 |
49 |
Paroled from prison. |
10 |
49 |
Failed to qualify for Merchant Academy. |
10 |
49 |
Returned to Drifter (Scavenger). |
10 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Drifter (Scavenger). |
11 |
57 |
Suffer from a life-threatening illness. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
60 |
Verda Grant is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
12 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Continued as Believer (Missionary/Humanitarian). |
13 |
63 |
Verda Grant refuse to secretly provide religious rites for a dying leader or noble, because they do not share Verda Grant's faith. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Continued as Believer (Missionary/Humanitarian). |
14 |
66 |
Verda Grant retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Continued as Believer (Missionary/Humanitarian). |
15 |
73 |
Verda Grant is chosen to represent Verda Grant's faith in a vid show or other highly public forum. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
Continued as Believer (Missionary/Humanitarian). |
16 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
77 |
Forced to muster out. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
Retired. |
17 |
80 |
Moved to a new world. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
85 |
Good fortune. |
19 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
87 |
Good fortune. |
20 |
89 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
90 |
Gained a contact. |
21 |
93 |
Aging Crisis. Owe 30,000 for medical bills. |