Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Vesta Gardiner survey an alien world. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
29 |
Vesta Gardiner spend a great deal of time on the fringes of Charted Space. |
3 |
29 |
Nearly killed. Owe 20,000 for medical bills. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
32 |
Spend several years jumping from world to world in Vesta Gardiner's scout ship. |
4 |
34 |
Promoted to Scout (Surveyor) rank 2. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
36 |
Good fortune |
5 |
38 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Scout (Explorer) with previous rank. |
6 |
42 |
Vesta Gardiner's ship is damaged, and Vesta Gardiner have to hitch-hike Vesta Gardiner's way back across the stars to the nearest scout base. |
6 |
42 |
Gain 4 Contacts. Gain 1 Enemies. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
Moved to a new world. |
8 |
46 |
Voluntarily left Merchant Marine |
8 |
46 |
Became a Citizen (Corporate). |
8 |
47 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
50 |
Continued as Citizen (Corporate). |
9 |
54 |
Vesta Gardiner learn something Vesta Gardiner should not have – a corporate secret, a political scandal – which Vesta Gardiner can profit from illegally. |
9 |
54 |
Promoted to Citizen (Corporate) rank 1. |
10 |
54 |
Continued as Citizen (Corporate). |
10 |
56 |
A revolution, attack or other unusual event throws Vesta Gardiner's life into chaos, forcing Vesta Gardiner to leave the planet. |
11 |
56 |
Entered Merchant Academy with the Business curriculum. |
11 |
59 |
Spent the college years partying. |
11 |
59 |
Dropped out of the merchant academy. |
12 |
59 |
Continued as Citizen (Corporate). |
12 |
62 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Retired. |
13 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Gained a contact. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
A new romantic starts. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
78 |
Good fortune. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
83 |
A new romantic starts. Gain an Ally. |
19 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
90 |
Victim of a crime. |
20 |
90 |
Aging Crisis. Owe 30,000 for medical bills. |