Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Offered job by a patron. Now owe him a favor. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
24 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Moved to a new world. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
31 |
Rewarded for a successful mission. |
4 |
34 |
Promoted to Agent (Intelligence) rank 3. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
38 |
Hard times caused by a lack of interstellar trade costs Virgil Fleming's job. |
6 |
38 |
Switched to Drifter (Wanderer). |
6 |
42 |
Virgil Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
42 |
Became a Noble (Diplomat) with the new title Intern. |
7 |
43 |
Become deeply involved in politics on Virgil Fleming's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
46 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
8 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Continued as Noble (Diplomat). |
8 |
49 |
Gained a contact. |
8 |
50 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
9 |
50 |
Continued as Noble (Diplomat). |
9 |
53 |
Virgil Fleming manipulate and charm Virgil Fleming's way through high society. Gain a Rival and an Ally. |
9 |
54 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
10 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
54 |
Attempted to change assignments. |
10 |
54 |
Failed to qualify for Dilettante (Noble). |
10 |
54 |
Continued as Noble (Diplomat). |
10 |
58 |
Join a successful conspiracy of nobles. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Continued as Noble (Diplomat). |
11 |
62 |
time as a ruler or playboy gives Virgil Fleming a wide range of experiences. |
11 |
62 |
Forced to muster out. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
66 |
Virgil Fleming aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Retired. |
13 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
80 |
Birth or Death involving a family member or close friend. |
17 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
88 |
Gained a contact. |
19 |
90 |
Aging Crisis. Owe 10,000 for medical bills. |