Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
21 |
Became a Scout (Courier). |
2 |
25 |
Zena Head's ship is damaged, and Zena Head have to hitch-hike Zena Head's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 3 Contacts. Gain 2 Enemies. |
3 |
25 |
Became a Entertainer (Journalist). |
3 |
26 |
Gain a patron in the arts. Gain an Ally |
3 |
29 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
4 |
29 |
Voluntarily left Journalist |
4 |
29 |
Became a Army (Infantry) with the new title Private. |
4 |
32 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
32 |
Gain rebels as Enemy |
4 |
33 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Army Support (Army). |
5 |
33 |
Continued as Army (Infantry). |
5 |
36 |
Commanding officer takes an interest in Zena Head's career. |
5 |
37 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
6 |
37 |
Voluntarily left Infantry |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
40 |
Suffer from a life-threatening illness. |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
42 |
Zena Head retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
46 |
Zena Head retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
48 |
Continued as Believer (Missionary/Humanitarian). |
9 |
51 |
Zena Head aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
51 |
Switched to Drifter (Scavenger). |
10 |
53 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Returned to Believer (Missionary/Humanitarian). |
11 |
54 |
Zena Head is sent to a new community or parish to preach The Word among the poor. |
11 |
57 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Continued as Believer (Missionary/Humanitarian). |
12 |
60 |
Zena Head is chosen to represent Zena Head's faith in a vid show or other highly public forum. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Continued as Believer (Missionary/Humanitarian). |
13 |
64 |
Zena Head come into conflict with a splinter group Zena Head's own religion which maintains Zena Head's version is the wrong one. Gain 3 Rivals. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Retired. |
14 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
75 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
84 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
88 |
Moved to a new world. |
20 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
90 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
92 |
Aging Crisis. Owe 50,000 for medical bills. |