Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
21 |
A mission goes wrong; Zetta Fisher and several others are captured and mistreated by the enemy. Gain Zetta Fisher's jailer as an Enemy. |
2 |
21 |
Failed to qualify for Scientist (Scholar). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
23 |
Switched to Drifter (Scavenger). |
3 |
25 |
Find valuable salvage. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Voluntarily left Scavenger |
4 |
27 |
Became a Merchant (Broker). |
4 |
30 |
Embroiled in legal trouble. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
34 |
Risk Zetta Fisher's fortune on a possibility lucrative deal and win. |
5 |
35 |
Promoted to Merchant (Broker) rank 1. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
38 |
A new romantic starts. Gain an Ally. |
7 |
39 |
Voluntarily left Broker |
7 |
39 |
Returned to Drifter (Scavenger). |
7 |
41 |
Zetta Fisher do not know what happened to Zetta Fisher. There is a gap in Zetta Fisher's memory. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
43 |
Voluntarily left Scavenger |
8 |
43 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
44 |
Zetta Fisher's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Make an unexpected connection outside Zetta Fisher's normal circles. Gain a Contact. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
A good deal ensures Zetta Fisher is living the high life for a few years. |
10 |
55 |
Forced to continue current assignment. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
Imperial trade restrictions force Zetta Fisher out of business. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Retired. |
12 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
Spend time with an alien race. Gain a contact. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Gained a contact. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
Gained a contact. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
81 |
Good fortune. |
18 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
82 |
Gained a contact. |
19 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
86 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
89 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
93 |
A new romantic starts. Gain an Ally. |
21 |
93 |
Aging Crisis. Owe 40,000 for medical bills. |