Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Suffered a deep tragedy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
24 |
Display heroism in battle. |
2 |
26 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
2 |
26 |
Promoted to Army (Army Support) officer rank 2 with the new title Captain. |
3 |
26 |
Continued as Army (Army Support). |
3 |
29 |
Zita Armstrong is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
29 |
Became a Scout (Surveyor). |
4 |
33 |
Spend several years jumping from world to world in Zita Armstrong's scout ship. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Explorer (Scout). |
5 |
33 |
Continued as Scout (Surveyor). |
5 |
34 |
When dealing with an alien race, Zita Armstrong have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
37 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
37 |
Voluntarily left Surveyor |
6 |
37 |
Became a Scholar (Scientist). |
6 |
39 |
Zita Armstrong's work is sabotaged by unknown parties. Zita Armstrong start again from scratch. |
7 |
41 |
Continued as Scholar (Scientist). |
7 |
44 |
A disaster leaves several injured, and others blame Zita Armstrong, forcing Zita Armstrong to leave Zita Armstrong's career. Gain a Rival. |
7 |
44 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
8 |
44 |
Failed to qualify for Worker (Citizen). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
46 |
Go undercover to investigate an enemy. |
8 |
46 |
Hard times caused by a lack of interstellar trade costs Zita Armstrong Zita Armstrong's job. |
8 |
48 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
48 |
Continued as Agent (Law Enforcement). |
9 |
49 |
An investigation takes on a dangerous turn. |
9 |
49 |
Zita Armstrong's work ends up coming home with Zita Armstrong, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
52 |
Continued as Agent (Law Enforcement). |
10 |
54 |
Advanced training in a specialist field. |
11 |
56 |
Continued as Agent (Law Enforcement). |
11 |
57 |
Accepted a deal with criminal or other figure under investigation. |
12 |
57 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
60 |
Zita Armstrong come into conflict with a splinter group Zita Armstrong's own religion which maintains Zita Armstrong's version is the wrong one. Gain 2 Rivals. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Retired. |
13 |
62 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
80 |
A new romantic starts. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
83 |
Gained a contact. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
88 |
A new romantic starts. Gain an Ally. |
20 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
92 |
A new romantic starts. Gain an Ally. |
21 |
92 |
Aging Crisis. Owe 50,000 for medical bills. |