Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
19 |
Involved in the planning of an impressive heist. |
1 |
22 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Rogue (Enforcer) with previous rank. |
2 |
25 |
A police detective or rival criminal forces Zona Greerson to flee and vows to hunt Zona Greerson down. Gain an Enemy. |
3 |
25 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
26 |
Find valuable salvage. |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
30 |
Zona Greerson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Became a Entertainer (Journalist). |
5 |
32 |
Works is especially well received and popular, making Zona Greerson a minor celebrity |
5 |
34 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
6 |
34 |
Continued as Entertainer (Journalist). |
6 |
35 |
Expose or are involved in a scandal of some sort. |
7 |
35 |
Returned to Drifter (Scavenger). |
7 |
36 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
38 |
Zona Greerson accepted an offer of inducements to betray Zona Greerson's faith. Gain 330,000 in cash. |
8 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
40 |
Returned to Drifter (Scavenger). |
9 |
41 |
Zona Greerson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
41 |
Returned to Believer (Missionary/Humanitarian). |
10 |
45 |
Zona Greerson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
45 |
Retired at age 45. |
11 |
45 |
Retired. |
11 |
46 |
Good fortune. |
12 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
53 |
Moved to a new world. |
13 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
62 |
Moved to a new world. |
16 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
68 |
Gained a contact. |
17 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
73 |
Moved to a new world. |
18 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
76 |
Good fortune. |
19 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
84 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |
21 |
86 |
Contact with Government. |
22 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |
22 |
90 |
A new romantic starts. Gain an Ally. |
23 |
93 |
Aging Crisis. Owe 50,000 for medical bills. |