Retired Experienced Trader Amber Holland  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 94 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 3 (-1) 1 (-2)111431
Visible stretch marks, Altruistic, Gregarious
 
Skills
Athletics (Dexterity) 1
Deception 1
Drive 0
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Mechanic 1
Melee (Bludgeon) 1
Persuade 1
Pilot (Spacecraft) 2
Recon 1
Science (Physical Sciences/Jump Space Physics) 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Army Infantry Private01
Merchant Free Trader Experienced Trader34
Agent Intelligence Agent12
Drifter Scavenger 02
Retired 011
 
Name Type Affinity Enmity Power Influence Species
Rubin May Contact 3 1 5 0 Darmine (M/69)
Winston Johnston Contact 2 0 1 0 Zhodani, Imperium (M/11)
Lora Duffey Contact 1 1 2 2 Answerin (F/18)
Gwendolyn Murray Ally 5 0 0 1 Answerin (F/67)
Hamp McLusky Ally 1 0 0 0 Answerin (M/66)
Effie Gabb Ally 4 0 3 0 Dynchia (F/60)
 
Term Age History
1 18 Became a Army (Infantry) with the new title Private.
1 19 Nearly killed. Owe 6,250 for medical bills.
2 19 Became a Merchant (Free Trader).
3 23 Continued as Merchant (Free Trader).
3 25 Given advanced training in a specialist field
3 27 Promoted to Merchant (Free Trader) rank 1.
4 27 Continued as Merchant (Free Trader).
4 29 A good deal ensures Amber Holland is living the high life for a few years.
4 31 Promoted to Merchant (Free Trader) rank 2.
5 31 Continued as Merchant (Free Trader).
5 34 Make an unexpected connection outside Amber Holland's normal circles. Gain a Contact.
5 35 Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader.
6 35 Voluntarily left Free Trader
6 35 Became a Agent (Intelligence).
6 37 Established a network of contacts. Gain 1 contacts.
6 39 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
7 39 Continued as Agent (Intelligence).
7 43 Severely injured. Owe 2,500 for medical bills.
8 43 Failed to qualify for Merchant Marine (Merchant).
8 43 Became a Drifter (Scavenger).
8 46 Attempted a risky adventure and was injured.
8 46 Nearly killed. Owe 35,000 for medical bills.
9 47 Continued as Drifter (Scavenger).
9 50 Scarred. Fully recovered. Owe 10,000 for medical bills.
10 50 Aging Crisis. Owe 60,000 for medical bills.
10 50 Retired at age 50.
10 50 Retired.
10 51 Gained a contact.
11 54 Aging Crisis. Owe 10,000 for medical bills.
11 58 Betrayal. Convert an Ally into a Rival or Enemy.
12 58 Aging Crisis. Owe 60,000 for medical bills.
12 62 A romantic relationship ends badly. Gain a Rival or Enemy.
13 62 Aging Crisis. Owe 60,000 for medical bills.
13 63 Good fortune.
14 66 Aging Crisis. Owe 40,000 for medical bills.
14 67 Moved to a new world.
15 70 Aging Crisis. Owe 10,000 for medical bills.
15 74 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 74 Aging Crisis. Owe 40,000 for medical bills.
16 77 Betrayal. Convert an Ally into a Rival or Enemy.
17 78 Aging Crisis. Owe 50,000 for medical bills.
17 82 Good fortune.
18 82 Aging Crisis. Owe 60,000 for medical bills.
18 84 A new romantic starts. Gain an Ally.
19 86 Aging Crisis. Owe 60,000 for medical bills.
19 89 Birth or Death involving a family member or close friend.
20 90 Aging Crisis. Owe 20,000 for medical bills.
20 92 A new romantic starts. Gain an Ally.
21 94 Aging Crisis. Owe 10,000 for medical bills.
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